0 A.D. (video game)
|Release date(s)||December 24, 2013
0 A.D. is a free, open-source, cross-platform real-time strategy game under development by Wildfire Games. It is a historical war and economy game focusing on the years between 500 B.C. and A.D. 500. The game is cross-platform, playable on Windows, Mac OS X, and Linux. The game aims to be entirely free and open-source, using the GPL 2+ license for the game engine and the CC-BY-SA for the game art. The game has been in development since 2000, with actual work starting in 2003. There is no official release date set for the finished version.
0 A.D. features the real-time strategy gameplay components of building a base, training an army, combat, and technology research. The game is about economic development and warfare. The game will include multiple units and buildings specific to each civilization as well as both land and naval units.
Main theme of 0 A.D.
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- The Carthaginians will have the strongest navy in the game, as well as the best trade. Units include the war elephant and the Sacred Band. Most of their troop roster, however, is made up of expensive mercenaries.
- The two Celtic factions excel in hand-to-hand combat. They have minimal navy and siege. They construct mostly wooden buildings, which are fast and inexpensive to construct, though far less robust than their stone counterparts.
- The three Hellenic factions share a number of attributes including strong buildings, strong triremes, cheaper technologies, and the phalanx formation, which makes their Hoplites nearly invulnerable when attacked from the front.
- The Athenians possess strong culture, exemplified in a number of unique structures including the theatre and gymnasium. Additionally, the Athenian navy is the most powerful among the Hellenic civilisations.
- The Macedonians field a varied and well-rounded military with the unique syntagma formation available to its infantry. Their siege capabilities are considerable, including their unique siege towers, immense, mobile wooden constructs able to garrison large numbers of archers.
- The Spartans field a less-varied military than that of the other Hellenistic civilizations, but are able to use their melee infantry to deadly effect in the phalanx formation.
- The Iberians' foot units are some of the fastest and most rapid-firing in the game, particularly their Balearic Slingers. A number of their ranged units also have the unique ability to fire flaming missiles. Toledo steel grants them superior metal weaponry.
- The Mauryan Indians represent the Maurya Empire in India. While they have no siege units, they do have access to three different elephant units including the Worker Elephant, a mobile dropsite that can also repair buildings.
- The Persians are the most cosmopolitan civilization, levying a wide variety of troops from their vassal satrapies. Their infantry are weak and poorly-equipped, but can be massed in vast numbers. They have the strongest (though most expensive) cavalry in the game, and are the only civilisation that features all forms of cavalry, including cavalry archers in the form of scythe chariots. Their buildings are also the strongest in the game.
- The Romans train the strongest swordsman (the Hastatus) in the game as well as construct the most powerful siege equipment. Other bonuses include the ability to construct siege walls to circumvallate enemy cities in enemy territory.
- The Ptolemies have a strong farming abilities. This along with their great prowess on the water makes them great warriors and great allies.
0 A.D. originally began as a comprehensive total conversion mod concept for Age of Empires II: The Age of Kings in June 2001. With limited design capabilities, the team soon turned to trying to create a full independent game based on their ideas.
In November 2008 developers confirmed that they would soon be releasing the project as open source. On 10 July 2009, Wildfire Games released source code for 0 A.D. under the GPL 2+, and made the art content available under the CC-BY-SA.
There were about ten to fifteen people working on 0 A.D. around 23 March 2010, but since development started there have been over 100 people who have contributed.
Pyrogenesis (from Greek pyr, "fire" and genesis, "origin, beginning") is the name of 0 A.D.'s game engine currently under development. It was originally named Prometheus, after the Greek mythological character who stole fire and gave it to mankind. That name was changed in 2004, after another development team advertised the use of Prometheus for their own game.
0 A.D. was voted one of the Top 100 Best Upcoming Mods and Indies of 2008 by ModDB. For 2009, it made it in the Top 100 Best Upcoming Mods and Indies as well as winning third place for Player's Choice Upcoming Indie Game of the Year. For 2010, 0 A.D. received an honorable mention for Player's Choice Upcoming Indie Game of the Year, and came second in that competition for 2012. 0 A.D. has been generally well received. It was voted by fans as the SourceForge project of the month for June 2012. It was voted as LinuxQuestions.org Open Source Game of the Year for 2013.
- Yaron, Oded (8 August 2010). "0AD: לוקחים את ההיסטוריה ברצינות" [0 A.D.: Taking History Seriously] (in Hebrew). Ha'aretz. Retrieved 21 July 2011.
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- Christopher Tozzi (13 October 2009). "0 A.D. Promises Real Gaming for Ubuntu". The Var Guy. Retrieved 17 July 2011.
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- "0 A.D. – PC – IGN". IGN. Retrieved 21 July 2011.
- John Knight (1 January 2011). "0 A.D.—Stunning Real-Time Strategy Game". Linux Journal. Retrieved 17 July 2011.
- Scipii (17 December 2009). "Wildfire Games Interview". HeavenGames. Retrieved 21 July 2011.
- "Factions :: 0 A.D. :: Wildfire Games". Wildfire Games. Retrieved 21 July 2011.
- Jason Adams (14 June 2006). "A First-Look at 0 A.D.". GameDev.net. Archived from the original on 29 June 2011. Retrieved 21 July 2011.
- "Official FAQ – How long has 0 A.D. been in development?".
- Baptiste Domps (22 March 2011). "Wikinews interviews 0 A.D. game development team". Wikinews. Retrieved 15 July 2011.
- "Does everyone like the Revision Log?". Wildfiregames.com. Retrieved 19 December 2008.
- "0 A.D. Goes Open Source". Moddb.com. 15 July 2009. Archived from the original on 12 June 2011. Retrieved 21 July 2011.
- "Real-time strategy game 0 A.D. goes open source". The H Open Source. 14 July 2009. Archived from the original on 20 July 2011. Retrieved 21 July 2011.
- Charlie (13 July 2009). "0 A.D. Now Open Source". Free Gamer. Retrieved 21 July 2011.
- feneur (10 July 2009). "0 A.D. development moves to open source". Archived from the original on 20 July 2009. Retrieved 13 July 2009.
- Christopher Tozzi (23 May 2010). "RTS Game 0 A.D. Needs You!". The Var Guy. Retrieved 21 July 2011.
- Dubowy, Liane M. (2013-09-05). "Neues Release des Echtzeitstrategiespiels 0 A.D." (in german). Heise.de. Retrieved 2013-09-07. "Die Spieleschmiede Wildfire Games hat eine neue Version ihres klassischen Echtzeitstrategiespiels 0 A.D. für Linux, Windows und Mac OS X veröffentlicht. Mit Hilfe einer Crowdfunding-Kampagne soll außerdem die Entwicklung des Spiels beschleunigt werden."
- "Overview". Wildfire Games. Retrieved 5 December 2012.
- "2008 Mod of the Year Awards event – Mod DB". Moddb. DesuraNET Pty. 18 January 2009. Retrieved 6 February 2010.
- "2009 Mod of the Year Awards event – Mod DB". Moddb. DesuraNET Pty. 6 January 2010. Retrieved 6 February 2010.
- Henley (5 February 2010). "2009 Players Choice – Indie Game of the Year feature – Mod DB". Moddb. DesuraNET Pty. Retrieved 6 February 2010.
- Henley (23 December 2010). "Indie of the Year 2010 Players Choice – Upcoming Indie". Indiedb. DesuraNET Pty. Retrieved 21 July 2011.
- "IOTY Players Choice Upcoming 2012 feature - 0 A.D. Game - Mod DB". Moddb. DesuraNET Pty. 23 December 2012. Retrieved 20 January 2013.
- Tim Brookes (25 October 2010). "8 Awesome Free Open-Source Games You Can Enjoy On Windows, Mac and Linux". Make Use Of. Retrieved 21 July 2011.
- "0 AD: Project Of The Month, June 2012". SourceForge. 4 June 2012. Retrieved 30 November 2012.
- "2013 LinuxQuestions.org Members Choice Award Winners". 5 February 2014. Retrieved 8 February 2014.
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