102 Dalmatians: Puppies to the Rescue
|This article does not cite any references or sources. (September 2009)|
|102 Dalmatians: Puppies to the Rescue|
North American PlayStation cover art
|Genre(s)||3D Adventure, Action, Platformer|
|Distribution||GD-ROM, CD-ROM, Cartridge,|
The game itself follows the film's storyline loosely. The player can choose the role of one of two dalmatians, Oddball or Domino, who are out in the backyard looking for treasure. They find a toy found buried in a park that was made at one of Cruella de Vil's toy factories; this alludes to the fact that Cruella's toy sales are down. Facing financial ruin from lack of sales, Cruella sets an evil plan in motion - to reprogram her toys to capture any pets in sight. Oddball and Domino are the only puppies in their family who have not been captured when they return from the park. Their parents, Dottie and Dipstick, set out to rescue their puppies, commanding Oddball and Domino to stay home. Instead the puppies set out to save their brothers and sisters and their parents who are captured along the way, and forced into labor camps.
Over the course of the game, the player has several opportunities to collect 'stickers' towards a virtual sticker book which can be accessed through the level menu. Various actions within the game will unlock stickers. Generally, there is a sticker for exiting every level, collecting 100 bones each level and rescuing all the puppies in each level. Each level has its own individual tasks which will also grant stickers: completing a chore, defeating a henchmen and solving puzzles. There are six stickers per a level, excluding Cruella levels, which combine together with mini games for their own sticker image. The stickers are like puzzle pieces that create a picture.
Puppies to the Rescue is a 3-dimensional game with the ability to angle the camera in whichever direction will make it easiest for navigatation. The player must bark at enemy toys to short-circuit them, or tumble into them to smash them.
Checkpoints within a level are places where the player will be sent back if a life is lost and are marked by a parrot named Waddlesworth. If the player loses a life and have not reached a checkpoint, the player is sent back to the starting point. Unlike the Game Boy Color version of the game, toys the players break stay broken.
Each level has an 'animal friend' who will tell the player how to get through the level, and sometimes assign Oddball or Domino specific tasks to do in return for their help. Completing each of the Cruella levels will unlock a mini game to play.