16-bit
| This article needs additional citations for verification. Please help improve this article by adding reliable references. Unsourced material may be challenged and removed. (October 2009) |
| Processors | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 4-bit | 8-bit | 12-bit | 16-bit | 18-bit | 24-bit | 31-bit | 32-bit | 36-bit | 48-bit | 60-bit | 64-bit | 128-bit |
| Applications | ||||||||||||
| 16-bit | 32-bit | 64-bit | ||||||||||
| Data Sizes | ||||||||||||
| nibble octet byte word dword qword | ||||||||||||
In computer architecture, 16-bit integers, memory addresses, or other data units are those that are at most 16 bits (2 octets) wide. Also, 16-bit CPU and ALU architectures are those that are based on registers, address buses, or data buses of that size. 16-bit is also a term given to a generation of computers in which 16-bit processors were the norm.
Contents |
[edit] 16-bit architecture
The HP BPC, introduced in 1975, was the world's first 16-bit microprocessor.
Prominent 16-bit processors include the PDP-11, Intel 8086, Intel 80286 and the WDC 65C816. The Intel 8088 was program-compatible with the Intel 8086, and was 16-bit in that its registers were 16 bits long and arithmetic instructions, even though its external bus was 8 bits wide. Other notable 16-bit processors include the Texas Instruments TMS9900 and the Zilog Z8000.
A 16-bit integer can store 216 (or 65536) unique values. In an unsigned representation, these values are the integers between 0 and 65535; using two's complement, possible values range from −32768 to 32767. Hence, a processor with 16-bit memory addresses can directly access 64 KB of byte-addressable memory.
16-bit processors have been almost entirely supplanted in the personal computer industry, but remain in use in a wide variety of embedded applications. For example the 16-bit XAP processor is used in many ASICs.
[edit] The 16/32-bit Motorola 68000 and Intel 386SX
The Motorola 68000 is sometimes called "16-bit" because its internal and external data buses were 16 bits wide, however it was 32-bit in that the general purpose registers were 32 bits wide and most arithmetic instructions supported 32-bit arithmetic. The MC68000 was a microcoded processor with three internal 16-bit ALU units. Only 24-bits of the Program Counter were available on original DIP packages, with up to 16 megabytes of addressable RAM. MC68000 software is 32-bit in nature, and forwards-compatible with other 32-bit processors. [1] The MC68008 was a version of the 68000 with 8-bit external data path and 1 megabyte addressing. Several Apple Inc. Macintosh models, e.g. LC series, used 32-bit MC68020 and MC68030 processors on a 16-bit data bus to save cost.
Similar analysis applies to Intel's 80286 CPU replacement called the 386SX which is a 32-bit processor with 32-bit ALU and internal 32-bit data paths with a 16-bit external bus and 24-bit addressing of the processor it replaced.
The 68000 processor of the Sega Mega Drive/Genesis was a highly advertised feature of the video game system. Due to the saturation of this advertising, the 1988-1995 era (fourth generation) of video game consoles is often called "the 16-bit era".
[edit] 16-bit file format
A 16-bit file format is a binary file format for which each data element is defined on 16 bits (or 2 Bytes). An example of such a format is UTF-16 and the Windows Metafile Format.
[edit] 16-bit memory models
Similar to 64-bit's data models, the 16-bit Intel architecture allows for different memory models—ways to access a particular memory location. The reason for using a specific memory model is the size of the assembler instructions or required storage for pointers. Compilers of the 16-bit era generally had the following typewidth characteristic:
| Data model | short |
int |
long |
pointers |
|---|---|---|---|---|
| IP16L32 (near) | 16 | 16 | 32 | 16 |
| I16LP32 (far) | 16 | 16 | 32 | 32 |
- “Tiny”
- Code and data will be in the same segment (especially, the registers CS,DS,ES,SS will point to the same segment); “near” pointers are always used. Code, data and stack together cannot exceed 64K.
- “Small”
- Code and data will be in different segments, and “near” pointers are always used. There will be 64K of space for code and 64K for data/stack.
- “Medium”
- Code pointers will use “far” pointers, enabling access to 1MB. Data pointers remain to be of the “near” type.
- “Compact”
- Data pointers will use “far” and code will use “near” pointers.
- “Large”/“Huge”
- Code and data pointers will be “far”.[2]
[edit] References
- ^ http://cache.freescale.com/files/archives/doc/ref_manual/M68000PRM.pdf?fsrch=1&WT_TYPE=Reference%20Manuals&WT_VENDOR=FREESCALE&WT_FILE_FORMAT=pdf&WT_ASSET=Documentation
- ^ Borland Turbo C++ 1.01 in-program manual
|
||||||||||||||||||||||||||||