January 13, Midway releases Ms. Pac-Man (despite it being copyrighted as 1981); it is (as the name suggests) the sequel to Pac-Man, but was created without Namco's authorization. They also release Baby Pac-Man and Pac-Man Plus without Namco's authorization later in the year - and the former is a pinball/video game hybrid.
November, Konami releases Time Pilot, which features a time travel theme and a free-roaming style of gameplay where the player's plane could freely move across open air space that scrolls indefinitely in all directions.
^Everett M. Rogers & Judith K. Larsen (1984), Silicon Valley fever: growth of high-technology culture, Basic Books, p. 263, ISBN0-465-07821-4, Video game machines have an average weekly take of $109 per machine. The video arcade industry took in $8 billion in quarters in 1982, surpassing pop music (at $4 billion in sales per year) and Hollywood films ($3 billion). Those 32 billion arcade games played translate to 143 games for every man, woman, and child in America. A recent Atari survey showed that 86 percent of the US population from 13 to 20 has played some kind of video game and an estimated 8 million US homes have video games hooked up to the television set. Sales of home video games were $3.8 billion in 1982, approximately half that of video game arcades.