19 Part One: Boot Camp

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19 Part One: Boot Camp
19 Part One: Boot Camp
Commodore 64 Box Art
Developer(s) Cascade Games
Composer(s) Rob Hubbard
Platform(s) Commodore 64
ZX Spectrum
Release date(s) 1988
Genre(s) Military education and training
Mode(s) Single-player
Distribution Compact Cassette

19 Part One: Boot Camp is a multi-load computer game created by Cascade Games in 1988. It appeared on the Commodore 64 and ZX Spectrum. The inspiration for the game came in two parts - the arcade game Combat School and the Paul Hardcastle song 19, which was itself about the Vietnam War.

The player controls a soldier through several training events, including an obstacle course, shooting practice and jeep driving.

Gameplay[edit]

In-game screen from the Commodore 64 version of the game

The game is split into four stages:

Stage One is an assault course - the player must gain speed by pressing the right directional key (or holding the joystick to the right), then hold down the fire key/button to build up power then release it at the correct spot in front of the obstacle.

Stage Two is a shooting range. Targets appear which the player must shoot targets depicting enemy soldiers, while avoiding those that depict women and children. For every soldier hit the player earns up to 50 points, but for hitting a woman the player loses 1000 points.

Stage Three is a driving game, with the player's point of view behind and just above a jeep which must be driven along a course. Obstacles must be avoided, but a variety of other objects, such as ammo boxes, jerry cans and, boots can be collected for bonus points.

Stage Four is a beat 'em up which involves the player attempting to defeat the Master Sergeant (spelled "Sargeant" in the game) within a set time limit.[1] [2] [3]

Reception[edit]

Reception
Review scores
Publication Score
CRASH 91% (A CRASH Smash)[1]
Sinclair User 8/10[2]
Your Sinclair 7/10[3]

Reviews were generally positive. CRASH awarded the game a CRASH Smash at 91%,[1] Sinclair User gave it 8/10 and Your Sinclair awarded 7/10.

Sinclair User's Chris Jenkins said of the game "If you don't mind the inevitable wait for the multi-load, it's a corker.",[2] CRASH's Nick Roberts declared that "Each training event could be released separately as an individual game and it would still be worth the money!",[1] while Your Sinclair's Marcus Berkmann decided that "it's only the Shooting Range that's really special".

Sequel[edit]

There was a sequel planned, 19 Part 2: Combat Zone, that would have taken the action to the warzone itself. Players would train in Part One and then save their character/score to be loaded into the second part.[citation needed] However, Cascade disappeared from the scene and eventually folded.

References[edit]

  1. ^ a b c d King, Philip; Roberts, Nick; Caswell, Mark (September 1988), "19 Part One: Boot Camp Review", CRASH 
  2. ^ a b c Jenkins, Chris (July 1988), "19 Part One: Boot Camp Review", Sinclair User 
  3. ^ a b Berkmann, Marcus (September 1988), "19 Part One: Boot Camp Review", Your Sinclair 

External links[edit]