2000 A.D. (chess variant)
2000 A.D. is a chess variant created by V. R. Parton which employs fairy chess pieces on a 10×10 board. Parton describes his invention as "the game for Future Players in the Next Millennium", feeling that to be sufficiently challenging for later generations a variant should possess a larger board and increased possibilities.
The Gorgon, Chimaera, and Fury are all terrifying female monsters from Greek mythology. The Dragon is also referred to by Parton as female (Parton 1974:19). The Attendant stands next to the Empress at the beginning of the game and moves as a chess king, but is stripped of all normal royal powers.[a]
The distinction between moving and capturing methods of most of the pieces is a feature characteristic of the game.[b] Parton published the variant in his 1972 monograph My Game for 2000 A.D. and After.
- 1 Game rules
- 1.1 Pieces that move and capture the same way
- 1.2 Pieces that move as a queen but have other power
- 1.3 Alternate piece
- 2 Observations
- 3 See also
- 4 References
|This example uses algebraic notation.|
Pieces that move and capture the same way
The following pieces capture the same as they move :
- Moves as a chess queen.
- Moves as a chess king.
- Moves as a chess knight.
- Moves one step straight or diagonally forward;
- Can promote on entering opponent's half of the board to any piece previously lost.
Pieces that move as a queen but have other power
The following pieces move as a chess queen, but capture (or exercise other power) in their own special ways:
- Captures by charging (moving to a vacant square orthogonally or diagonally adjacent to) an enemy piece.
- Captures as a chess queen;
- Petrifies (immobilizes) any enemy piece it attacks;
- If petrified by an enemy Gorgon, does not lose its power to petrify other pieces.
- Cannot capture but is subject to capture;
- Swaps places with any enemy piece it attacks;
- If swapped with an enemy Ximaera, the player may reverse-swap them, but not on his next turn.
- Captures by leaping an enemy piece to any vacant square immediately beyond it;
- Can make multiple captures in a single turn in the same direction.
- The Mimotaur[c][d] captures in the same manner as the piece being captured;
- Counter-petrifies an enemy Gorgon;
- Can swap places with an enemy Ximaera.
The following is an alternate piece (if used, Furies replace Gorgons in the starting position):
- Combines the powers of all the other pieces "[...] into one Supreme Terror" (Parton 1974:22).
- A Gorgon can be captured only by a Unicorn or a Capricorn.
- In a multiple capture, a Dragon is immobilized after one of the captures, if a Gorgon attacks it.
- A Capricorn can capture up to seven pieces in one turn, if they are all adjacent to the square the Capricorn charges to.
- A Mimotaur:
- is incapable of attacking another Mimotaur;
- must be adjacent to the Attendant to capture it;
- must be in front of and adjacent to a pawn to capture it.
- Capturable and by far the weakest of the non-pawn pieces, the Attendant probably best "serves as a screen for the empress".
- "The feature of the game, possibly inspired by Ultima, is that all the major pieces move as a queen but each has its own method of capture."
- "The Mimotaur (the spelling is correct as the name of this Fury monster) [...]" (Parton 1974:21).
- "The mimotaur (presumably a minotaur that mimics) [...]"
- Pritchard (1994), p. 328
- Pritchard (2007), pp. 157–58
- Parton, V. R. (1972), My Game for 2000 A.D. and After, p. 12
- Parton, V. R. (1974), Chessery for Duffer and Master, p. 23
- Pritchard, D. B. (1994). The Encyclopedia of Chess Variants. Games & Puzzles Publications. ISBN 0-9524142-0-1.
- Pritchard, D. B. (2007). Beasley, John, ed. The Classified Encyclopedia of Chess Variants. John Beasley. ISBN 978-0-9555168-0-1.