38 Studios

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38 Studios, LLC
Industry Computer and video games
Fate Bankrupt
Founded Maynard, Massachusetts 2006 (2006)
Defunct 2012
Headquarters Providence, Rhode Island, United States
Key people
Slogan World Domination Through Gaming

38 Studios, LLC, formerly Green Monster Games, LLC, was an American entertainment and IP development company founded in 2006 by Major League Baseball pitcher Curt Schilling and named for his jersey number. Originally based in Massachusetts, the company moved to Rhode Island as part of securing a $75 million loan guarantee from that state's quasi-public Economic Development Corporation (EDC). In February 2012, the company released its only title, Kingdoms of Amalur: Reckoning, a single-player action role-playing video game for several platforms. The game received positive reviews and sold an estimated 330,000 copies in its first month, rising to 1.2m copies in the first 90 days.[2][3] 38 Studios shut down a few months later. The failure of the controversial Rhode Island loan spurred investigations by the news media and the government.


During a family holiday gathering in December 2005, Schilling approached his wife's uncle, Bill Thomas, a retired business executive, with the idea to start a video game company focused on building a new MMORPG, a type of game that Schilling frequently played and enjoyed. Later the next year he announced his plans to six of his gaming friends while chatting online, asking them, "I'm seriously contemplating starting a gaming company. Who else is in?" Schilling recruited these friends, his uncle Thomas, and author R. A. Salvatore and author/artist Todd McFarlane to join his venture, and formally announced the formation of Green Monster Games (GMG) in a press release in September 2006.[4]

In 2006, the company leased 30,000 square feet (2,800 m2) of office space in downtown Maynard, Massachusetts at the historic Clock Tower.[5] The President and CEO of the company was Brett Close,[6] and the CTO was Jon Laff, formerly of Electronic Arts.[7]

At the start of spring training in 2007, the company was renamed from Green Monster Games to 38 Studios to give a "... more accurate reflection of what our company is working to achieve."[8] Contrary to popular belief, Schilling has stated that the company's original name was not taken from the Green Monster wall in Fenway Park. He is quoted on the Fires of Heaven Guild message boards, posting under his EQ characters name, Ngruk, saying, "The GMG name was—and I know this is going to be impossible to believe—not named after the left-field wall at Fenway. The name was made up by someone who knew next to nothing about baseball and isn't even from this country."[9] In 2008, the company hired Travis McGeathy, a former lead designer for Sony Online Entertainment's EverQuest.[10] 38 Studios acquired Rise of Nations developer Big Huge Games from THQ on May 27, 2009.[11] On August 21, 2009, 38 Studios announced that Brett Close had left the company, and Jen MacLean, former SVP of Business Development, had been named the new CEO.[12]

In July 2010, the Rhode Island Economic Development Corporation (EDC) approved a $75 million loan guarantee to 38 Studios. 38 Studios had promised to bring 450 jobs to the state by the end of 2012.[13] On November 3, 2010, 38 Studios announced the closure of its $75 million financing package in conjunction with the EDC and the relocation of the Maynard, Massachusetts development studio to One Empire Plaza, Providence, Rhode Island, in early 2011.[14] On April 8, 2011, 38 Studios began relocation from the Maynard location to the new studio home in Providence. Over 160 employees began working in the new space on April 12, exceeding agreed upon job creation and relocation milestones.[15]

The company simultaneously developed two initial products. The first, Kingdoms of Amalur: Reckoning, a single-player game, was developed by the company's Big Huge Games subsidiary, published by Electronic Arts, and released in North America on February 7, 2012 and in Europe on February 10, 2012.[16] Reckoning was introduced to the public at the 2010 San Diego Comic-Con International convention.[17] The game enjoyed moderate success.[18] The second title, code-named Copernicus, was a massively multiplayer game developed by the Maynard/Providence studio. The game was still in development when the company declared bankruptcy.

Author R. A. Salvatore created over ten thousand years of lore for the Amalur IP,[19] and Todd McFarlane provided art direction for both products.[20][21][22]


On May 13, 2012, the state of Rhode Island became concerned over the finances of 38 Studios after the company missed a scheduled payment.[23] On May 17, it was reported that the company attempted to make the missed loan payment with a $1.12M check. The company later informed the state that there was insufficient funds to cover the check, and it was returned by the state. The executive director of Rhode Island's EDC, Keith Stokes, resigned reportedly due to the loan controversy.[24][25] Further compounding issues, 38 Studios missed payroll to all employees for the same week. The payment was made to the state on May 18 in the form of a $1,025,000 wire transfer and a $100,000 personal check from an unnamed source.[26]

On May 23, 2012, WPRI reported that both CEO Jennifer MacLean and Senior Vice President of Product Development John Blakely had indicated that they had left the company; MacLean dated her departure to March, when she began a leave of absence.[27] On May 24, 2012, 38 Studios laid off all of its employees with reports stating that the studio had ceased operation.[18]

It was reported on June 7, 2012 that the Rhode Island state police, the attorney general's office, the U.S. Attorney's office, and the FBI were launching investigations into the company.[1] Later that month, Curt Schilling publicly addressed the failure of 38 Studios on the radio station WEEI.[28][29] The state of Rhode Island filed a lawsuit in November 2012 against Schilling, Stokes, and other backers of 38 Studios.[25] The state's economic development agency settled for $4.4 million on June 27, 2014.[30]

On May 19, 2014 WPRI reported that some studio executives from 38 Studios knew that the money they accepted from the Rhode Island Economic Development Corporation wasn't enough to finish development on Project Copernicus.[31]

Games developed[edit]

  • Kingdoms of Amalur: Reckoning
    • North American Release Date: February 7, 2012
    • European Release Date: February 10, 2012
  • Project Copernicus (MMO) - Unreleased


  1. ^ a b Makuch, Eddie (June 7, 2012). "Amalur dev files for bankruptcy, FBI investigating". Gamespot. [dead link]
  2. ^ Mitchell, Richard (March 9, 2012). "Kingdoms of Amalur: Reckoning sold 330,000 in the US last month". Joystiq. 
  3. ^ Yoon, Andrew (May 24, 2012). "Kingdoms of Amalur needed 3 million sales 'to break even,' RI governor says". Shacknews. 
  4. ^ Wasserman, Noam; Bussgang, Jeffrey J.; Gordon, Rachel (Dec 18, 2009). "Curt Schilling's Next Pitch". Harvard Business School. Retrieved July 7, 2012. 
  5. ^ "Schilling's game company rents space in Maynard". Boston.com. 2006-10-30. Retrieved 2006-10-30. [dead link]
  6. ^ "38 Studios Appoints Jennifer MacLean as CEO". 38 Studios. 2009-08-21. Archived from the original on 2010-01-09. Retrieved 2009-09-11. 
  7. ^ Frederick, Logan (5 December 2007). "38 Studios Hires Jon Laff as CTO". The Escapist. 
  8. ^ "Curt Schilling Introduces Official Identity of his Entertainment Company". 38 Studios. March 2, 2007. Archived from the original on 2011-05-20. 
  9. ^ "Green Monster Games (Curt Schilling)". Fires of Heaven Guild. 22 February 2007. Page 53 (of 544). 
  10. ^ "Ex-EverQuest Lead Designer to join 38 Studios". Joystiq. 
  11. ^ "38 Studios Acquires Big Huge Games". Gamasutra. 2009-05-27. Archived from the original on 28 May 2009. Retrieved 2009-05-27. 
  12. ^ "38 Studios Announces New CEO - IGN". IGN. Retrieved 12 September 2014. 
  13. ^ "Curt Schilling’s video-game company gets $75-million loan to come to R.I.". Providence Journal. 2010-07-27. Archived from the original on 31 July 2010. Retrieved 2010-07-27. 
  14. ^ "38 Studios Completes $75 Million Financing". 2010-11-03. Archived from the original on 2011-07-07. 
  15. ^ "38 Studios Relocates Ahead of Schedule". 2011-04-09. 
  16. ^ "EA and 38 Studios Ready Kingdoms of Amalur: Reckoning to Strike Worldwide on February 7th" (Press release). 38 Studios. 2011-08-16. Retrieved May 21, 2012. 
  17. ^ Geddes, Ryan (2011-03-07). "GDC: Rebirth & Risk in Kingdoms of Amalur: Reckoning". IGN. Archived from the original on 2012-09-11. Retrieved 2011-03-28. 
  18. ^ a b Gilbert, Ben (May 24, 2012). "38 Studios and Big Huge Games lay off entire staffs". Joystiq. 
  19. ^ Kern, Mike (April 25, 2012). "R.A. Salvatore Talks Project Copernicus and the Creation of Amalur". The Amalur Voice. [dead link]
  20. ^ Oshry, Dave (March 17, 2012). "McFarlane says 38 Studios’ Amalur MMO is coming this year". VG 22/7. 
  21. ^ Miot, Stephanie (June 8, 2012). "Third Strike for 38 Studios, Curt Schilling Leads to Bankruptcy Filing". PC Magazine. 
  22. ^ Gaudiosi, John (January 31, 2012). "Comic Book Visionary Todd McFarlane Jumps into the Virtual World of Amalur". GamerLive.TV. 
  23. ^ Bramson, Kate (2012-05-14). "R.I. Gov. Chafee meets with 38 Studios executives over company finances". Providence Journal. Retrieved 2012-05-15. 
  24. ^ "Curt Schilling firm unable to cover $1.1m check, may miss payroll". Boston Globe. May 17, 2012. Retrieved May 17, 2012. [dead link]
  25. ^ a b Farrell, Michael B. (November 1, 2012). "Rhode Island sues 38 Studios to recoup losses". Boston Globe. 
  26. ^ "R.I. Gov. Chafee: 38 Studios makes $1.1-million payment; payment clears". Providence Journal. May 18, 2012. Retrieved May 21, 2012. 
  27. ^ Nesi, Ted (May 23, 2012). "38 Studios loses CEO and high-profile VP, LinkedIn suggests". WPRI-TV. 
  28. ^ "Curt Schilling says he is 'tapped out' financially and lost $50 million". WEEI. June 22, 2012. 
  29. ^ Spar, Jerry (June 22, 2012). "Curt Schilling on D&C: ‘I’m not asking for sympathy’ after losing $50M in business collapse". WEEI. 
  30. ^ "RI, law firm strike $4.4M agreement on 38 Studios". ESPN.com. Associated Press. June 27, 2014. Retrieved June 28, 2014. 
  31. ^ Campbell, Susan; Nesi, Ted (19 May 2014). "38 Studios insider’s email urged execs not to disclose". WPRI-TV. CBS Interactive. Retrieved 20 May 2014. 

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