3DMark is a computer benchmarking tool created and developed by Futuremark Corporation (formerly MadOnion.com and initially Futuremark) to determine the performance of a computer's 3D graphic rendering and CPU workload processing capabilities. Running 3DMark produces a 3DMark score, with higher numbers indicating better performance. The 3DMark measurement unit is intended to give a normalized mean for comparing different PC hardware configurations (mostly graphics processing units and central processing units), which proponents such as gamers and overclocking enthusiasts assert is indicative of end-user performance capabilities.
|Version||Description||Released||Operating System||DirectX API||Support Status|
|3DMark99||The first 3DMark was one of the first 3D benchmarks to be aimed directly at the 3D gaming community, rather offering a generic overview of a PC's capabilities. The graphics tests use an early version of Remedy Entertainment's MAX-FX engine, which was later used in the game Max Payne.||October 26, 1998||Windows 95
|DirectX 6.0||Discontinued after the release of 3DMark99 MAX|
|3DMark99 MAX||3DMark99 MAX is a content update to 3DMark99.||March 8, 1999||Windows 95
|3DMark2000||The second generation 3DMark, making use of key features from DirectX 7 (such as hardware accelerated transform and lighting).
The east and west are inverted in the games tests. 
|December 6, 1999||Windows 98||DirectX 7||Unsupported|
|3DMark2001||The third generation 3DMark and the first 3D benchmark that supports DirectX 8, using key features such as vertex and pixel shaders, and point sprites.||March 13, 2001||Windows 98
Windows 98 SE
|DirectX 8.0||Discontinued after the release of 3DMark2001 SE|
|3DMark2001 SE||3DMark2001 Second Edition is an updated version of the third generation 3DMark2001 (the core benchmark tests are as in 3DMark2001, but there is an additional Feature test and broader hardware support). 3DMark2001 SE is the last version of 3DMark to use the MAX-FX engine.||February 12, 2002||Windows 98
Windows 98 SE
|3DMark03||The fourth generation 3DMark. It is the first version that supports Microsoft DirectX 9.0 and introduces several new features. The graphics tests cover a range of rendering techniques and DirectX 9 features, expanding on a similar system used in 3DMark2001. 3DMark03 does not use a 3rd party engine for any of the tests; light DirectX wrappers are used instead.
As a complete package, 3DMark03 consists of:
|February 11, 2003||Windows 98
Windows 98 SE
|DirectX 9.0||Partially Supported|
|3DMark05||The fifth generation 3DMark. Like 3DMark03, it is based on DirectX 9 but all of the graphics tests require a minimum hardware support of Shader Model 2.0. While the tests only make use of Shader Model 2.0, by default the highest compilation profile supported by the hardware is used, including 3.0.
In the free version only the part 1, "Return to Proxycon", of the demo is shown now.
|September 29, 2004||Windows 2000
Windows XP (SP2)
|DirectX 9.0(c)||Partially Supported|
|3DMark06||The sixth generation 3DMark. The three game tests, renamed "graphics tests", from 3DMark05 were carried over and updated, and a fourth new test "Deep Freeze" was added.
The scoring formula was changed to incorporate CPU tests results: "For the first time in its history, the CPU result affects the final 3DMark score. This was done due to the fact that there are more and more games using complex AI algorithms and complex physics calculations."
Some of the graphics tests have the following features:
The CPU tests in 3DMark06 are different to those found in previous 3DMark versions - instead of using software vertex shading to provide the CPU workload, path-finding, physics and engine routines are used instead, across multiple threads.
The free version only show the part 1, "Return to Proxycon", of the demo. 
|January 18, 2006||Windows XP
|3DMark Vantage||Futuremark released 3DMark Vantage on April 28, 2008. It is a benchmark based upon DirectX 10, and therefore will only run under Windows Vista (Service Pack 1 is stated as a requirement) and Windows 7. Unlike all of the previous versions there is no more demo mode in 3DMark Vantage.
Initially the 3DMark Vantage range included a free trial which allowed a single run, the Basic Edition priced at US$6.95 and the Advanced Edition priced at US$19.95. On March 15, 2011 Futuremark released an update for 3DMark Vantage that discontinued the trial edition and made the Basic Edition free to download.
|April 28, 2008||Windows 7
|3DMark 11||3DMark 11 makes extensive use of all the new features in DirectX 11 including tessellation, compute shaders and multi-threading. It was released on 7 December 2010. It will install on a system with a DirectX 10.1 (or lower) card, but will not run on it (DirectX 11 hardware is stated as a requirement). Demo mode is back in this version (wasn't included in Vantage).||December 7, 2010||Windows 7
|3DMark||Development of a new version of 3DMark for Windows was announced on 14 November 2011. 3DMark for Windows 8 is being designed to enable gaming performance measurement and comparison across all Windows 8 devices from tablets to notebooks to desktops and will support both x86 and ARM-based architectures.||February 4, 2013 (Windows)
April 2, 2013 (Android)
|DirectX 11 with hardware
level 9 and 10 supported
Futuremark also produced 3D benchmark software for mobile devices intended for use on development hardware to assist in product development, design evaluation and for mobile hardware media reviews of next generation devices. In December 2009, Futuremark's mobile and embedded business unit was spun off to create a new company called Rightware.
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- Rightware buys Futuremark's Mobile Unit and closes a EUR 3 Million Investment