3D user interaction
In 3D user interaction (3DUI) or 3D user interfaces (3DUIs) the human interacts with a computer with an aspect of three-dimensional space. With its roots in virtual reality, 3DUI is now broadly considered to refer to many different domains along the virtuality continuum or a general term for interaction in reality-based interfaces. This includes such domain as, "virtual, mixed and augmented reality, tangible interaction, ubiquitous and pervasive computing, context-aware computing, handheld, or mobile interaction, perceptual and affective computing as well as lightweight, tacit or passive interaction".[1] There is also a strong gaming and entertainment component to 3DUIs, especially with the rise of such devices as the Nintendo Wii (Wiimote) and Apple iPhone. The background of 3DUIs has been compiled into what has become the standard reference of 3DUIs.[2]
See 3D interaction.
[edit] Conferences
Several conferences have work related to 3DUIs: SIGGRAPH, CHI, IEEE Virtual Reality, Virtual Reality Software and Technologies (VRST), Symposium of Interactive 3D User Interfaces, Symposium on Interactive 3D Graphics, Graphics Interfaces (GI)
[edit] References
- ^ Jacob, R.J.K., Girouard, A., Hirshfield, L.M., Horn, M.S., Shaer, O., Solovey, E.T. & Zigelbaum, J. 2008. Reality-Based Interaction: A Framework for Post-WIMP Interfaces, Proc. ACM CHI 2008 Human Factors in Computing Systems Conference, pp. 201–210, ACM Press.
- ^ Bowman, D., Kruijff, E. LaViola, J. & Poupyrev, I., 2004. 3D User Interfaces: Theory and Practice. Addison–Wesley Professional