5th Cell

From Wikipedia, the free encyclopedia
  (Redirected from 5TH Cell)
Jump to: navigation, search
5th Cell Media, LLC.
Type Private
Industry Video Games
Entertainment industry
Founded August 28, 2003
Headquarters Bellevue, Washington USA
Key people Joseph M. Tringali
(Managing Director)
Jeremiah Slaczka
(Creative Director)
Brett Caird
(Business Director)
Marius Falhbusch
(Technical Director)
Products Scribblenauts (DS)
Lock's Quest (DS)
Drawn to Life (DS)
Run Roo Run (iOS)
Website www.5THcell.com

5th Cell is an independently owned video game developer founded in 2003 as 5th Cell Media, LLC. by Joseph M. Tringali, Jeremiah Slaczka and Brett Caird and currently develops video games for the iOS, Nintendo DS and Wii.[1]

Contents

[edit] Overview

Founded on August 28, 2003 by Joseph M. Tringali, Jeremiah Slaczka and Brett Caird, the company started out developing mobile games working with such publishers as THQ Wireless, JAMDAT Mobile (now EA Mobile) and UIEvolution (a former subsidiary of Square Enix).

On August 2, 2004 THQ Wireless announced it would publish 5TH Cell's first three original mobile games: Siege, SEAL Team 6 and lastly Mini Poccha.[2]

In 2006, 5TH Cell transitioned into Nintendo DS and Casual game development. While they have worked with licenses and work for hire in its past, its core focus has moved completely onto building innovative, original video games.

In an IGN interview with Michael Thomsen, Jeremiah Slaczka, the company's Creative Director, was asked "What kinds of games do you ultimately want to be known for?". He responded by saying:

Innovative games – we want to be known as a company that produces AAA content you can't get anywhere else from anyone else. So far, with both Drawn to Life and Lock's Quest, I think our products have lined up with that vision. We've completely switched our company's focus to original titles now. We don't do licensed games or work for hire anymore.[3]


On April 21, 2006, IGN revealed 5TH Cell's first Nintendo DS game Drawn to Life, an original title.[4]

On June 1, 2006, 5TH Cell announced its partnership with Merscom to publish D.N.A a PC casual game and also an original title.[5]

On May 9, 2007 THQ announced it would publish Drawn to Life an Action-Adventure/Platformer hybrid with the unique twist of the player drawing the hero and the world itself using the DS's touchpad. [6]

THQ released the game worldwide in 2007 and 2008. According to Next-Gen.biz from the game's launch (September 2007) until March 1, 2008 (6 months) the game had sold 820,000 units worldwide and was ranked 61st of the top 100 selling video games of the last 12 months.[7]

On April 2, 2008, THQ announced it was publishing 5TH Cell's next Nintendo DS game Lock's Quest an original Action-Strategy game where the player first builds defenses and then battle against an invading clockwork army all racing against the clock.

On December 5, 2008, 5TH Cell unveiled its next Nintendo DS game, on IGN.com, Scribblenauts an Emergent/Action Puzzle game where the player can write anything they can think of to help them solve the puzzle.

On May 1, 2009, Warner Bros. Interactive Entertainment announced it would be publishing Scribblenauts.

On September 15, 2009, Scribblenauts was released in North America, with its Australian release being on September 30 and European release on October 9. According to the NPD Group, Scribblenauts sold 194,000 units in the United States during September 2009, following Mario & Luigi: Bowser's Inside Story and Kingdom Hearts: 358/2 Days in top Nintendo DS sales.[8] Super Scribblenauts was then released on the DS in Europe on October 29th 2010, North America on the 12th October and Australia on the 27th of October.

[edit] Original titles

[edit] Licensed titles

[edit] Spin-off titles

These are titles directly based on 5TH Cell's original games that were not developed by 5TH Cell themselves.

[edit] References

  1. ^ "5TH Cell's Developer Authorization". 5TH Cell. 2007-06-02. http://www.5THcell.com/corporate.php?menu=corp&game=. Retrieved 2007-08-20. [dead link]
  2. ^ "THQ Wireless, Inc. publishes 5TH Cell's titles" (Press release). THQ Wireless. 2004-08-02. http://www.5THcell.com/news_080204.html. Retrieved 2007-08-20. 
  3. ^ Thomse, Michael (2008-10-08). "Independent View: 5TH Cell's Jeremiah Slaczka". IGN. http://insider.ign.com/articles/917/917429p1.html. Retrieved 2009-02-19. 
  4. ^ Harris, Craig (2006-04-21). "Drawn to Life". IGN. http://ds.ign.com/articles/702/702741p1.html. Retrieved 2007-08-20. 
  5. ^ "Merscom Announces D.N.A" (Press release). Merscom. 2006-09-26. http://www.merscom.com/corporate/dna.php. Retrieved 2007-08-20. 
  6. ^ "THQ Announces Drawn to Life, the First Nintendo DS Experience That Allows Players to Draw Their Own Hero" (Press release). THQ. 2007-05-09. http://investor.thq.com/phoenix.zhtml?c=96376&p=irol-newsArticle&ID=997672&highlight=. Retrieved 2007-08-20. 
  7. ^ "The Top 100 Selling Games of the Last 12 Months - Edge Magazine". Next-gen.biz. 2008-04-10. http://www.next-gen.biz/features/top-100-selling-games-last-12-months. Retrieved 2011-08-09. 
  8. ^ Geddes, Ryan (2009-10-19). "Scribblenauts Sees Solid September Sales". IGN. http://ds.ign.com/articles/103/1036643p1.html. Retrieved 2009-10-19. 
  9. ^ McWhertor, Michael. "Scribblenauts Dev Moves On To Consoles, “Pretty Big” XBLA Game". Kotaku. http://kotaku.com/5378417/scribblenauts-dev-moves-on-to-consoles-pretty-big-xbla-game. 

[edit] External links

Personal tools
Namespaces

Variants
Actions
Navigation
Interaction
Toolbox
Print/export
Languages