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To "fight," two screen names are entered into the Web page and then each screen name was run through an algorithm that runs through the buddy lists of everybody signed on at that particular moment. The algorithm returns a score that represents the sum of the number of people who have those screen names listed as a buddy out to the third degree. As explained on the AIM Fight Web page, the score cannot increase by adding people to that user's buddy list, but rather having other people add the user to their buddy list. Depending on how well-connected these people are, the increase in the score can vary.
Although the score represents a numerical sum of the people who have that screen name listed as a buddy and are currently signed on, the help page later states that the actual score was relative to how many people are connected to AIM. Although the term rank usually assumes that each person has a unique position, multiple users can share the same AIM Fight rank, including rank 1.
It was accessed at
SCREENNAME2 with the screen names of the individuals to fight, percent-encoded data was returned in the following format:
successreturns whether or not the fight was a valid one (0 if no, 1 if yes)
score1represents the score of the first screen name entered
score2represents the score of the second screen name entered
oscore1shows the rank of the first screen name if it is in the Top 5%
oscore2shows the rank of the second screen name if it is in the Top 5%
height1is the height of the first screen name's bar
height2is the height of the second screen name's bar
Software Utilizing the API
- The Slashdot user jcuervo created a perl wrapper
- The Slashdot user DBergere wrote a shell script wrapper
- Justin Mazzi wrote a PHP script that lets AIM Fight operate in PHP.
- Tim Dorr wrote a Mac OS X Dashboard widget.
- John Fronckowiak wrote a new and improved Mac OS X Dashboard widget you can also read about the development details.
- Gus Verdun wrote an AMO plugin called Fight Buddy that lets you get AIM Fight scores in AIM 6.8.