ANGLE (software)

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ANGLE (software)
Developer(s) Google
Written in C++
Platform Cross-platform
Type Graphics engine
License ZLIB
Website code.google.com/p/angleproject/

ANGLE (Almost Native Graphics Layer Engine) is an open source, zlib-licensed graphics engine abstraction layer developed by Google.[1] The API is mainly designed to bring high performance OpenGL compatibility to Windows desktops and to Web Browsers such as Google Chromium by translating calls to Direct3D, which has much better driver support.[2][3][4] There are two backend renderers for ANGLE: the oldest one uses Direct3D 9.0c, while the newer one uses Direct3D 11.[5]

ANGLE is currently used by a host of software including Google Chrome, Firefox,[6] and the Qt Framework.[7]

History[edit]

The project started as a way for Google to bring full hardware acceleration for WebGL to Windows without relying on OpenGL graphics device drivers. Google initially released the program under the BSD license.[8]

The current production version (1.0.x) implements OpenGL ES 2.0 and EGL 1.4, claiming to pass the conformance tests for both. Work has started on the future OpenGL ES 3.0 version.[5] This however works only with the Direct3D 11 backend.[9]

Software Utilizing ANGLE[edit]

ANGLE is currently used in a number of programs and software.

References[edit]

  1. ^ "Google Announces Angle - Almost Native Graphics Layer Engine - so OpenGL ES can run over DirectX 9 - khronos.org news". Khronos.org. 2010-03-19. Retrieved 2014-08-05. 
  2. ^ "Google's Angle brings OpenGL to Windows". I-programmer.info. 2011-12-13. Retrieved 2014-08-05. 
  3. ^ "Chromium gets GPU acceleration - The H Open: News and Features". H-online.com. 2010-08-30. Retrieved 2014-08-05. 
  4. ^ Bridge, Henry (2010-03-18). "Chromium Blog: Introducing the ANGLE Project". Blog.chromium.org. Retrieved 2014-08-05. 
  5. ^ a b c "angleproject - ANGLE: Almost Native Graphics Layer Engine - Google Project Hosting". Code.google.com. 2014-03-25. Retrieved 2014-08-05. 
  6. ^ a b c "(WebGL) How to Enable Native OpenGL in your Browser (Windows)". Geeks3D. Retrieved 2014-08-05. 
  7. ^ a b "Graphics on Windows from a different angle | Qt Blog". Blog.qt.digia.com. Retrieved 2014-08-05. 
  8. ^ Shankland, Stephen (2014-03-25). "Google aims for easier 3D Web on Windows - CNET". News.cnet.com. Retrieved 2014-08-05. 
  9. ^ https://angleproject.googlecode.com/files/ANGLE%20and%20Cross-Platform%20WebGL%20Support.pdf.

External links[edit]