A Vampyre Story: Year One

From Wikipedia, the free encyclopedia
Jump to: navigation, search
A Vampyre Story: Year One
Developer(s) Autumn Moon Entertainment
Designer(s) Bill Tiller
Composer(s) Pedro Macedo Camacho
Engine Unity
Platform(s) Microsoft Windows
Genre(s) Adventure
Mode(s) Single-player
Distribution Digital distribution

A Vampyre Story: Year One is an upcoming episodic point-and-click adventure game prequel to A Vampyre Story, developed by Autumn Moon Entertainment for Windows. The game could consist of up to four self-contained episodes. If the full four episodes are made, each episode would take place during one of the four seasons of the year.[1] Autumn Moon attempted to crowd fund the game in 2013, but the Kickstarter campaign was unsuccessful. However, the game is still in development.[2]


Like its predecessor, A Vampyre Story: Year One will use a point-and-click interface with a context-sensitive radial cursor, much the same as The Curse of Monkey Island.[3]


The game follows Mona De Lafitte, at a point when she has just recently been imprisoned in Castle Warg, the castle she escaped from in the first game. The game begins when she first meets the bat who will become her sidekick, Froderick.[1]


After developing two graphic adventure games under his Autumn Moon studio, Bill Tiller found himself unable to attract publishers to invest in additional titles, and proceeded to take other jobs in the industry.[4] With development on A Vampyre Story 2: A Bat's Tale stalled due to funding problems, Bill conceived the prequel as an opportunity to continue to work on the franchise independently as well as fill in the back story between the characters Mona and Froderick.[5]

A Vampyre Story: Year One was first announced in October 2010 as an episodic adventure game that was intended to be released on iPad first, with a PC version following afterward.[6] When the Kickstarter campaign ultimately went live years later, it was revealed that the target platform was changed to Windows, with tablet devices being a later possibility.[1]

In April 2012, Bill expressed an interest in exploring non-traditional funding for the game by indicating his intention to attempt a crowdfunding campaign to complete its development, due to the success of Broken Age on the Kickstarter platform.[7] He also considered collaborating with MonkeyFun, a studio that had previously assisted in the development of Autumn Moon's engine and where Bill served a stint as an art director, but they were ultimately not interested in a graphic adventure game.[4]

Bill and a small team slowly created their pitch video, a three minute cinematic starring the game's characters, and the Kickstarter finally launched on June 1, 2013. The campaign's goal was for $200,000, which would fund the first of up to four self-contained episodes (to avoid the cliffhanger situation fans already endured with the first game) as well as engine upgrades. Bill speculated that the campaign would serve to raise awareness for the franchise that could consequently elevate Crimsom Cow's willingness to resume production of A Vampyre Story 2: A Bat's Tale.[1]

In July 2013, after the Kickstarter campaign proved to be unsuccessful, Bill Tiller announced that development of A Vampyre Story: Year One will continue. The game will be developed with the Unity game engine rather than the engine used to develop the original A Vampyre Story.[2]

The soundtrack of A Vampyre Story: Year One will be composed and produced by Pedro Macedo Camacho, the composer of the original game.[1]


External links[edit]