AaaaaAAaaaAAAaaAAAAaAAAAA!!! – A Reckless Disregard for Gravity

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AaaaaAAaaaAAAaaAAAAaAAAAA!!! – A Reckless Disregard for Gravity
AaaaaAAaaaAAAaaAAAAaAAAAA cover.png
Developer(s) Dejobaan Games
Distributor(s)
Platform(s)
Release date(s)
  • NA September 3, 2009
Genre(s) Simulation
Mode(s) Single-player
Distribution

AaaaaAAaaaAAAaaAAAAaAAAAA!!! – A Reckless Disregard for Gravity (shortened to Aaaaa!) is a simulation video game released on September 3, 2009 by Dejobaan Games for Microsoft Windows.[1] Taking place in the year 2011 in an alternate reality version of Boston, Massachusetts, players BASE jump from the highest building, trying to get the highest possible score.[2][3]

Gameplay[edit]

Aaaaa! - A Reckless Disregard for Gravity is a game where players BASE jump headfirst from the top of the highest building downwards. The game is viewed in a 3D first person perspective. Players score points by flying near objects on the way down, smashing through various colored glass plates, landing via parachute on a designated drop zone, and not ending up as a sack of broken bones. Players also receive points for "kissing" (flying near to) buildings or other airborne obstacles, and for "hugging" (remaining near to) these obstacles as they fall. Players receive bonus points for "threading the needle", spraying paint on buildings, giving a thumbs-up to fans and making rude gestures to protestors. Hitting a bird is also worth quite some points. Hugs and kisses are the main way to increase score.[2] Structures, obstacles, and objects vary amongst levels. Some levels feature mountain slopes, floating and/or moving structures, birds, and abstract art.[4]

Players are rated for how well they jump, and they earn "teeth" for achieving certain benchmark high scores on jumps. Teeth allow players to unlock new levels, items (which includes espresso to help slow down jumps, graffiti to spray on buildings, and a glove designed to give a thumbs up to supporters or a two-fingered salute to protesters), and other obscure things such as guided meditations and pig de-bristling techniques.[2] Earning high enough scores allow players to post their scores on online leaderboards.[4] Developers say the game was inspired by BASE jumping in a wingsuit.[5]

Development[edit]

The first version of Aaaaa! was a prototype that was based on people who were base jumping off the side of a mountain. One of the challenges of developing this game was building a core gameplay mechanic and then simplifying it down to what was necessary.[6] It was then developed as a spin-off of a previous game, Inago Rage.[7]

Other titles[edit]

In 2011 an updated version, subtitled For the Awesome was released. It includes several graphical upgrades and new expert levels, as well as every level from the original game. Also added to this version was support for the Oculus Rift Virtual Reality Headmount Device (HMD).

In 2012, a sequel AaaaaAAaaaAAAaaAAAAaAAAAA!!! Force = Mass x Acceleration was released, and has a rating of 90% on Metacritic based on 12 critic reviews.[8]

Reception[edit]

AaAaAA - A Reckless Disregard for Gravity
Aggregate scores
Aggregator Score
GameRankings 81.56% (PC)[11]
Metacritic 81/100 (PC)[10]
Review scores
Publication Score
AllGame 3.5/5 stars[9]
GamesRadar 4.5/5 stars[2]
PC Gamer UK 79/100[10]
The A.V. Club A[4]

Aaaaa! - A Reckless Disregard for Gravity has received generally favorable reviews, as seen by the aggregate scores of 81/100 and 81.56% at web sites Metacritic and GameRankings, respectively.[10][11] The game was a 2010 IGF finalist for Excellence in Design.

References[edit]