Iguana Entertainment
| Industry | Computer and video game industry |
|---|---|
| Fate | Bankrupt |
| Founded | August 14, 1991 |
| Defunct | 2004 |
| Headquarters | Austin, Texas, USA |
| Key people | Founders: Jeff Spangenberg, CEO & President Beth Spangenberg, CFO Darrin Stubbington, VP Matt Stubbington, Art Director J. Moon, Business Development Manager John Carlsen Iguana UK: Darren Falcus, Jason Falcus Others: Russell Byrd, Mike Daubert, Craig Galley, Cyrus Lum |
| Products | Video games for Nintendo, Sega, Sony video game consoles |
| Parent | Acclaim Entertainment |
| Subsidiaries | Iguana UK, Acclaim Studios Teesside |
Iguana Entertainment, renamed Acclaim Studios Austin after 1999, was a video game developer operating from 1991 to 2004 in Santa Clara, California, Sunnyvale, California, and Austin, Texas in the USA, and Teesside, England. They were best known for developing the Turok, NBA Jam, NFL Quarterback Club, and South Park video games.
Contents |
[edit] Company history
Iguana Entertainment was first incorporated in Sunnyvale, California on August 14, 1991 by Jeff Spangenberg. Other Iguana Entertainment founders include Mary Beth Campbell (later Mrs. Beth Spangenberg), John Carlsen, James Moon (known to most as J. Moon), and brothers Darrin Stubbington and Matt Stubbington.
[edit] "Punk" roots
Prior to incorporating Iguana Entertainment, Mr. Spangenberg had run Punk Development. Based in Sunnyvale, Punk Development was the product development arm of RazorSoft, Inc., an Oklahoma-based video game distributor. All of the Iguana founders named above (with the possible exception of Ms. Campbell) and many early employees of Iguana Entertainment worked for Punk Development.
Punk Development was originally called Team Design until a conflict arose with another local firm having the same name. According to rumor, the other Team Design had complained of young "punks" hijacking its name.
[edit] Origins of the "Killer" Iguana brand
President Jeff Spangenberg kept his pet iguanas, Killer (the oldest), Spike and Squirt (the baby) in a large tank in the lobbies of the Punk and Iguana offices. When RazorSoft closed the Punk Development office, the Iguana name was selected, and Matt Stubbington painted on canvas the original company logotype, which included a portrait of the original Killer.
[edit] Clients
Iguana Entertainment's major clients included Acclaim Entertainment and SunSoft.
[edit] Move to Texas
In September 1993, Iguana Entertainment moved to Austin, Texas, becoming Austin's second-largest developer of computer games, smaller only than Origin Systems, which was already part of Electronic Arts. Iguana Entertainment became a Texas corporation on December 10, 1993.
The original pet iguanas could not be easily moved between states and were given away. Once in Texas, a new tank and iguanas were added to the lobby. Cyrus Lum created an updated company logotype (featuring a portrait of the new iguana named Killer) and animation that appears in many Iguana games.
[edit] Mergers
Also in 1993, the company acquired Optimus Software Ltd of Teesside, England which became Iguana UK. Iguana UK proved a valuable resource, both for "porting" arcade games including NBA Jam to home video game consoles and for recruiting and preparing employees for transfer to the US office.
In 1995, owners Jeff and Beth Spangenberg sold Iguana Entertainment to its largest customer, Acclaim Entertainment for $25MM ($13MM cash, the balance in Acclaim Entertainment stock) and the stipulation that Iguana Entertainment would retain its own independence; in the following years, the two Iguana studios became Acclaim Studios Austin and Acclaim Studios Teesside (AST).
[edit] Spin-off companies
Also following the Iguana-Acclaim merger, several Iguana Entertainment employees founded their own Austin-area companies:
- President Jeff Spangenberg founded Retro Studios (now part of Nintendo) in 1998.
- Directors Russell Byrd, Cyrus Lum and Craig Galley formed Inevitable Entertainment, which became part of Midway Games but eventually closed.
- Turok lead programmer Rob Cohen founded Edge of Reality.
- Animator Mike Daubert founded The Animation Farm.
- Art director Matt Stubbington founded Big Sesh Studios and co-founded the Gemini School of Visual Arts and Communication in 2003.
- Tools engineer John Carlsen founded Syncopated Systems in 2004.
- Software engineer John Nagle founded Nagle Research, Inc. in June 2003. In 2007, fellow Iguana programmer Andy Thyssen became a full partner in the business.
[edit] Closure of Iguana UK
In 2000, Jason and Darren Falcus left to form Atomic Planet Entertainment Ltd., Acclaim Entertainment made a sharp cut in the number of employees at Acclaim Studios Teesside, which was finally closed in 2002, with many staff being relocated to Acclaim Studios Cheltenham.
[edit] Bankruptcy and liquidation
When parent company Acclaim Entertainment went bankrupt in September 2004, most employees of Acclaim Studios Austin found out when they showed up for work but the building's manager had locked them out of their offices. Acclaim Studios Austin was closed and subsequently liquidated.
[edit] Systems targeted
Iguana Entertainment developed games for:
- Super Nintendo Entertainment System (SNES) and Nintendo 64 (N64)
- Sega Mega Drive/Genesis, Sega Saturn, Sega Titan (ST-V)
- PlayStation (PS1)
In addition, Iguana Entertainment created its own proprietary software and hardware tools for:
- Atari Jaguar
- Super Nintendo Entertainment System (SNES)
- Sega Mega Drive/Genesis, Sega Saturn, Sega Titan
- PlayStation
[edit] Games developed
During its 13-year history, Iguana Entertainment developed many games under both the Iguana Entertainment name (for both US and UK studios) and the Acclaim Studios Austin name.
[edit] As Iguana Entertainment
- Aero the Acro-Bat (SunSoft 1993: Super NES, Sega Mega Drive/Genesis; 2002: GBA)
- Zero the Kamikaze Squirrel (SunSoft and Acclaim 1994: Super NES, Sega Mega Drive/Genesis)
- Aero the Acro-Bat 2 (SunSoft 1994: Super NES, Sega Mega Drive/Genesis)
- Batman Forever: The Arcade Game (Acclaim 1996: Sega Titan (arcade), Sega Saturn)
- Iggy's Reckin' Balls (Acclaim: Nintendo 64)
- Machines
- NFL Quarterback Club '96 (Acclaim 1995: Super NES, Sega Mega Drive/Genesis)
- NFL Quarterback Club '97 (Acclaim 1996)
- Turok: Dinosaur Hunter (Acclaim 1997: Nintendo 64)
- NFL Quarterback Club '98 (Acclaim 1997)
- NFL Quarterback Club '99 (Acclaim 1998)
- Turok 2: Seeds of Evil (Acclaim 1998)
- WWF War Zone (Acclaim 1998)
- Re-Volt (Acclaim, 1999)
- South Park
- WWF Attitude
[edit] As Acclaim Studios Austin
- 100 Bullets (cancelled)
- All-Star Baseball
- NFL QB Club 2002
- The Red Star
- Showdown: Legends of Wrestling
- Turok: Evolution
- Turok: Rage Wars
- Turok 3: Shadows of Oblivion
- Vexx
[edit] See also
- Acclaim Entertainment
- Electronic Arts
- Optimus Software Ltd/Iguana UK/Acclaim Studios Teesside
- Retro Studios
- SunSoft
- Turok
[edit] References
- "Minutes of Organizational Meeting of Iguana Entertainment Incorporated -- A California Corporation" (August 14, 1991)
- "Articles of Merger of Domestic and Foreign Corporations" (December 10, 1993)
[edit] External links
- MobyGames article on Iguana Entertainment
- Acclaim Entertainment Inc · S-3 · On 6/2/95 (on SEC Info.com)
[edit] Spin-offs
- Iguana Entertainment Limited
- The Animation Farm
- Big Sesh Studios
- Gemini School of Visual Arts and Communication
- Midway (Austin studio formerly Inevitable Entertainment)
- Retro Studios
- Syncopated Software (oddgods.com)
- Nagle Research, Inc.
| Preceded by none |
Iguana Entertainment 1991–1995 |
Succeeded by Acclaim Studios Austin |