Ace Combat

From Wikipedia, the free encyclopedia
Jump to: navigation, search
Ace Combat
Ace Combat Logo.png
The logo used from 2004 to present
Genres Arcade, combat flight simulator
Developers Namco, Access Games, Project Aces
Publishers Namco Bandai
Platforms Arcade, PlayStation, PlayStation 2, PlayStation 3, PlayStation Portable, Game Boy Advance, Xbox 360, iOS, Nintendo 3DS, Microsoft Windows
Platform of origin Arcade
First release Air Combat
1992
Latest release Ace Combat: Northern Wings
December 2011
Official website www.AceCombat.NamcoBandaiGames.com

Ace Combat (AC; エースコンバット; Ēsu Konbatto) is a hybrid arcade-simulation flight action video game series featuring 12 games,[1] published by the Japanese company Namco Bandai Games, and produced by Project Aces, an internal development team. The series emphasizes fast-paced action and dramatic plots, and has established itself as one of the most successful arcade flight action franchises.

Most games of the series take place in the same fictionalized world populated with fictional countries with details loosely based on real-life location, events, and wars. One of the main selling points of the series is the ability to pilot a range of aircraft that include accurate or slightly modified representations of present day military aircraft, prototypes that never saw actual battle, and completely fictional boss-type superweapons. Longtime fans of the series are rewarded with small hints of the continuity between the games, as some characters and events are referenced from one game to another.

The first three titles were released on Sony's PlayStation platform, while three subsequent titles were released on the PlayStation 2 (Ace Combat 04, Ace Combat 5 and Ace Combat Zero: The Belkan War). One title, Ace Combat X, was released on the PlayStation Portable (PSP) platform, while another title, Ace Combat 6, was released on Microsoft's Xbox 360 platform. Ace Combat Xi was released on Apple Inc.'s iOS in 2009, while Ace Combat: Joint Assault was released for the PlayStation Portable in August 2010. Ace Combat: Assault Horizon was launched on 11 October 2011 for the PlayStation 3 and Xbox 360. Namco Bandai later revealed working on a new Ace Combat title for the Nintendo 3DS, which has been revealed to be Ace Combat: Assault Horizon Legacy.

In 2011, Namco retconned the Ace Combat series as the opening act of the United Galaxy Space Force series, an effort to combine all of the company's sci-fi game franchises into one long continuity. The other franchises include Galaxian, Ridge Racer, Star Luster, StarBlade, Bounty Hounds, and New Space Order.

Contents

Setting[edit]

For more info see List of Ace Combat characters

With the exception of Joint Assault and Assault Horizon (both set in the real world), the franchise takes place in an Earth-like world dubbed Strangereal, with different geography and countries. The planet is also located in the same solar system as the real-life Earth, with the same Sun, Moon, and apparently constellations; one particular constellation, Crux, plays a major role in the plot of Ace Combat X. The only geographical similarities between Strangereal and the real-life Earth is that Antarctica covers the planet's South Pole, an archipelago shaped like New Zealand is near it, plus the Greenland-shaped Democratic Federation of Wellow in the north aside which appears to be a part of Northern Canada. Strangereal also contains scattered and/or distorted Earth landmasses, such as a distorted Mediterranean near the equator, and Svalbard and Britain-like islands in the north. The longitude reading for the planet is based on a 360-degree system which is oriented west.

There are four major landmasses in Strangereal where most Ace Combat games are set and are separated by several major oceans and large seas, called Osea, Anea, Verusea, and Usea. Ace Combat 2, Ace Combat 3, and Ace Combat 04 are all set in Usea. Ace Combat 6 takes place in Anea, just north of Verusea. Ace Combat 5 reveals the entire Strangereal world map for the first time, with its major combatants, the Osean Federation and the Union of Yuktobanian Republics, facing each other across the Ceres Ocean. The Atlantic Ocean is the largest ocean, touching Osea, Usea, and Verusa. The Cascade Ocean is the second largest ocean, touching Osea, Anea, and Verusa. The Arctic Ocean covers the North Pole.

A main historic event that takes place in Strangereal is the fall of the "Ulysses" asteroid, whose fragments spread out across the planet for sheer damage and loss of life in the closing years of the late 20th century. The planetfall is a main catalyst for the events of Ace Combat 04 and Ace Combat 6.

Games[edit]

Main series[edit]

Title Details

Original release date(s):
Release years by system:
1992—Arcade
Notes:

A cockpit arcade game that simulates an F-16 aircraft.



Original release date(s):
  • JP 1995-06-30
  • NA 1995-06-29
  • PAL 1995-10
Release years by system:
1995—PlayStation
Notes:

The first console installment in the series, it was released as Air Combat in the North American and European markets, but the original Japanese title of Ace Combat was used for all sequels.



Original release date(s):
Release years by system:
1995—Arcade
Notes:

A sequel to the 1992 arcade game. Simulates either of three playable aircrafts.



Original release date(s):
30 May 1997
Release years by system:
1997—PlayStation
Notes:

Introduced the fictional continent of Usea that would feature in most sequels.



Original release date(s):
  • JP 27 May 1999
  • NA 20 March 2000
  • EU 21 January 2000
Release years by system:
1999—PlayStation
Notes:

The only science fiction-themed Ace Combat game. The Japanese version of the game is very story-driven, featuring 52 missions, multiple endings, and anime-style characters. The North American and European versions feature fewer stages and a more linear storyline.



Original release date(s):
  • JP 2001-10-23
  • NA 2001-10-23
  • EU 8 February 2002
Release years by system:
2001—PlayStation 2
Notes:

Also known as Ace Combat: Distant Thunder in Europe or abbreviated as AC04.



Original release date(s):
  • JP 2004-10-21
  • NA 2004-10-25
  • EU 18 February 2005
Release years by system:
2004—PlayStation 2
Notes:

Also known as Ace Combat: Squadron Leader in Europe or abbreviated as AC5. The game features improved graphics and a new wingman command system.



Original release date(s):
  • JP 23 March 2006
  • NA 25 April 2007
  • EU 15 September 2006
  • AUS 14 September 2006
Release years by system:
2006—PlayStation 2
Notes:

Also known as Ace Combat: The Belkan War in Europe serves as the prequel to Ace Combat 5 as well as all the other games according to the timeline and explains in further detail the fictional Belkan War that preceded the events of Ace Combat 5 by 15 years. This is also the first game that feature rival aces as an integral part of the story line, which can determine the player's path through the game.



Original release date(s):
  • JP 1 November 2007
  • NA 2007-10-23
  • EU 2007-11-23
  • AUS 2007-12-13
Release years by system:
2007—Xbox 360
Notes:

The player is able to assist multiple independent land, sea, and air battles using the "Dynamic Operation System". The first in the Ace Combat series to include options for online play, which is available through Xbox Live. Players can choose from a variety of game modes, including classic deathmatch, team-deathmatch, and co-op mode.[2][3]



Original release date(s):
  • JP 2011-10-13
  • NA 2011-10-11
  • EU 2011-10-14
Release years by system:
2011—PlayStation 3, Xbox 360
2013—Microsoft Windows
Notes:

This is the first multi-platform game in the series, and the first home console game featuring combat with other aircraft besides airplanes. Just like "Joint Assault", it is also set in the real world.


Other[edit]

Title Details

Original release date(s):
22 February 2005
Release years by system:
2005—Game Boy Advance
Notes:

The first Ace Combat game developed for portable systems. It is set a few years before the events of Electrosphere.



Original release date(s):
  • JP 2006-10-26
  • NA 2006-10-24
  • EU 8 November 2006
  • AUS 2006-11-16
Release years by system:
2006—PlayStation Portable
Notes:

Set in 2020, the player is a pilot in the Gryphus Squadron of the Federal Republic of Aurelia, who almost single-handedly defends the country from the invading forces of Leasath. The game offers 31 missions (including alternate missions and the special mission) and wireless ad-hoc play for up to 4 players.



Original release date(s):
3 December 2009
Release years by system:
2009–iPhone
Notes:

Set during the events of Ace Combat X, the player is a pilot of the Falco Squadron of the Federal Republic of Aurelia, the story will take place in his point of view. It is the first Ace Combat game made for cellphones and will use both touch and tilt controls.[4]



Original release date(s):
  • JP 2010-08-26
  • NA 2010-08-31
  • EU 2010-09-24
Release years by system:
2010–PlayStation Portable
Notes:

This is the first game in the series to be set in the real world, featuring locations such as London and San Francisco, and not on the fictional planet of Ace Combat. It also features a new battle system known as the Joint Assault Mission System. Also included "boss" aircraft Spiridus similar to the large aircraft Gleipnir from "Ace Combat: Skies of Deception". [5]



Original release date(s):
17 December 2010
Release years by system:
2010–iPhone
Notes:

Based on Ace Combat: Assault Horizon, the app allows players to engage each other in realistic air combat with their cellphones. The game comes with early trailers of Assault Horizon.



Original release date(s):
  • JP 2012-01-12
  • NA 2011-11-15
  • EU 2011-12-02
Release years by system:
2011—Nintendo 3DS
Notes:

First game of the series featuring stereoscopic 3D graphics. It revisits the country of Usea, and brings back the boss from the final mission of AC2 with a new name.



Original release date(s):
  • JP 2011–12
  • NA 2011–12
  • EU 2011–12
Release years by system:
2011—Mobile phones
Notes:

Second game in the franchise for mobile phones. A vertical shooter, the game is set in the Nordennavic Kingdom, a country in the Anean continent, five years before the events of Ace Combat 04 and the end of Ace Combat 6.[6]


Title differences[edit]

The Japanese Ace Combat was renamed Air Combat in the North American and European releases.

In NTSC territories, the fourth installment of the series is known as Ace Combat 04: Shattered Skies, while in PAL territories the game is known as Ace Combat: Distant Thunder. Another change was done in the Spanish version of the game, being renamed Ace Combat: Trueno de Acero, that can be translated as Ace Combat: Steel Thunder. The fifth installment of the game is known as Ace Combat 5: The Unsung War, while the PAL release was renamed Ace Combat: Squadron Leader. In PAL territories, Ace Combat Zero: The Belkan War had a slight rename to Ace Combat: The Belkan War making it the first game since the series introduction to not have a significant name change in PAL territories.

The most recent title change is the Ace Combat: Assault Horizon Legacy, which was renamed in Japan as Ace Combat 3D: Cross Rumble.

Music[edit]

The Ace Combat series is known for its dramatic soundtrack, particularly in later installments of the game where full orchestras, such as the Warsaw Philharmonic Orchestra, are used. Each installment of the series usually uses one style of music as the basis of its soundtrack:

The main composers for the game series soundtrack are Keiki Kobayashi, Tetsukazu Nakanishi, Ryuichi Takada, Junichi Nakatsuru, and Hiroshi Okubo.

  • In Air Combat and Ace Combat 2, the music is heavily influenced by rock and gained popularity with fans of the genre.
  • Ace Combat 04 mixed orchestra, guitar, and synth tracks.
  • Ace Combat Zero uses similar techniques to Ace Combat 04 and Ace Combat 5 but incorporates a Spanish flair through the use of classical, electric, and even acoustic guitars.
  • Ace Combat X uses electronic music similar to Ace Combat 3, although it maintains the more cinematic synths from the PlayStation 2 games as well.
  • Ace Combat 6 is the most orchestral soundtrack to date, and is similar in style to Ace Combat 5 and Zero. There are significantly fewer electronic elements throughout the score, although they have not been removed entirely – remaining for several key tracks, including one of the game's two overtures, "Fires of Liberation" (The second theme, "Liberation of Gracemeria", does away with the core electronic elements almost entirely, marking only the second time this has been done in the series, the first being "The Unsung War" – the title overture of Ace Combat 5). Several soundtracks were done by Trinity Boys Choir and Bulgarian Symphony Orchestra.
  • Ace Combat X2 uses songs from previous installments (2, and Electrosphere) with new music composed by Inon Zur, Go Shiina, and Kanako Kakino. This is also the first time some Oriental & Persian music is thrown into the mix.
  • Ace Combat: Assault Horizon brings back the rock style music like in the PlayStation 1 titles and mixes it with music similar to Ace Combat 5 and Zero.
  • Ace Combat: Assault Horizon Legacy uses a few songs from previous installments (2, 3, Zero, and 6), but also includes over thirty original songs composed for the game. The overall style is split between orchestra, electronic music, and hard rock.

Models[edit]

Although typical aircraft model kits can be customized and detailed after specific planes in each game, the Ace Combat series also has its fair share of specially produced model kits, with a number of them sold as resin garage kits. In the late 1990s, the garage kit firm Reebhu Club joined forces with Tokiwa Aircraft Create to produce a 1/144 kit of the XFA-27 Phoenix from Ace Combat 2, following up with the R-101 Delphinus 2 in 1999, and then the ADFX-01/2 Morgan from Ace Combat Zero in 2007. These kits were sold at Japan's Wonder Festival model kit convention.[7]

Hasegawa sold 1/144 resin kits of Ace Combat 3's Delphinus 1 and 3 in December 2000. It continued the trend with a 1:72 F-14 Ace Combat 5 limited-edition kit modeled in a cherry blossom paint scheme in April 2011 and a similarly-scaled kit of Assault Horizon's main superfighter, the ASF-X Shinden II, in July 2012.[8] Various items in the company's line of model aircraft kits are also available in special color schemes depicting characters from The Idolmaster animated series. These schemes are available as downloadable content for Ace Combat 6.[9]

In March 2006, Bandai produced a 1:100 kit of the ADF-01 Falken superfighter from Ace Combat 5.[10]

References[edit]

  1. ^ "Ace Combat screenshots and statistics". Universal Videogame List. Retrieved 2010-11-01. 
  2. ^ Klepek, Patrick. "Double Whammy: Ace Combat 6 Confirmed for 360". IGN. Retrieved 2009-02-08. 
  3. ^ "Ace Combat Set for 360". IGN. Retrieved 2009-02-08. 
  4. ^ Buchanan, Levi. "Ace Combat Soaring to iPhone". IGN. Retrieved 2009-09-24. 
  5. ^ Chris Roper (11 January 2010). "Ace Combat: Joint Assault Announced". IGN. Archived from the original on 15 January 2010. Retrieved 15 January 2010. 
  6. ^ "NAMCO Bandai Games | Ace Combat®: Northern Wings". Namco.com. 
  7. ^ "幻想連邦機構 国立博物館 ガレージキット館・非キャラものコーナー". Usi.kir.jp. 
  8. ^ "1/72 Ace Combat ASF-X Shinden II by Hasegawa | HobbyLink Japan". Hlj.com. 2 January 2012. 
  9. ^ "The Idolmaster | HobbyLink Japan". Hlj.com. 2 January 2012. 
  10. ^ "1/100 ADF-01F: Falken (From Ace Combat) by Bandai | HobbyLink Japan". Hlj.com. 2 January 2012. 

External links[edit]