Aces of the Deep
|This article needs additional citations for verification. (June 2012)|
|Aces of the Deep|
|Publisher(s)||Dynamix, Sierra On-Line|
|Designer(s)||Langdon Beeck, Mike Jones, Dennis A. Kilgore, Alan Roberts|
|Programmer(s)||Langdon Beeck, Piotr Lukaszuk|
|Artist(s)||Jarrett Jester, Kyle Miller and others|
|Composer(s)||Jan Paul Moorhead|
|Distribution||3½" floppy disks; also released on CD-ROM|
Aces of the Deep is a World War II submarine simulator game developed and published by Dynamix for the PC DOS in 1994. The game was re-released by Sierra On-Line for Windows in 1995 as Command: Aces of the Deep. Aces of the Deep was the last installment of Dynamix's Aces series, which included the flight simulators Red Baron, Aces of the Pacific, and Aces Over Europe. However, unlike its predecessors, Aces of the Deep simulates a Kriegsmarine U-boat during the World War II.
A unique feature was that Aces of the Deep came with a realistic Kriegsmarine War Grid map in which the player used in reference to finding their patrol zones. There is also an extensive in-game manual that covers the development of the U-boat, time-line based maps that show kill-to-loss ratios, and, on the CD-ROM version, video interviews with former German U-boat captains.
The game includes single mission mode, where the player can choose to attack a convoy, a taskforce of warships (consisting of cruisers and/or battleships), or a carrier task-force in a variety of conditions. There are also several historical missions where the player can replay the role of some of Germany's greatest U-boat captains.
Alongside the single missions, Aces of the Deep includes a single player Career Mode where the player can choose which year of the war he wants to start his career, up until the end of the war. Career features the "Nightclub" for war news, scuttlebutt, and viewing the tonnage board. Within the Career Mode the player can receive promotions, medals, and opportunities to take command of newer U-boats. There are three models of U-boats in several variations for the player to choose from, each of which becomes available during its historical period.
The game includes a rich variety of ships, ranging from oil tankers and merchant ships to large troop ships, several different escorts such as corvettes, frigates and destroyers, and warships such as cruisers, battleships and carriers. It also includes a variety of aircraft on anti-submarine patrols. All these vessels are historically based, and their appearance in the game coincides with their historical appearance on the battlefield. The tactics and weapons used by the ships within the game are also historically based.
|This section requires expansion. (June 2012)|
- CGW 148: 150 Best Games of All Time