Action Message Format
From Wikipedia, the free encyclopedia
Action Message Format or AMF is a binary format based loosely on the Simple Object Access Protocol (SOAP). It is used primarily to exchange data between an Adobe Flash application and a database, using a Remote Procedure Call.
Each AMF message contains a body which holds the error or response, which will be expressed as an ActionScript Object.
AMF was introduced with Flash Player 6, and this version is referred to as AMF 0. It was unchanged until the release of Flash Player 9 and ActionScript 3.0, when new data types and language features prompted an update, called AMF 3.[1]
Adobe Systems published the AMF binary data protocol specification[2] on December 13, 2007 and announced that it will support the developer community to make this protocol available for every major server platform.
[edit] Support for AMF
- http://framework.zend.com/manual/en/zend.amf.html (AMF for the Zend Framework)
- http://pyamf.org/ (AMF for Python)
- http://www.amfphp.org (AMF for PHP)
- http://www.curl.com/company_news010609.php (for Curl)
- http://opensource.adobe.com/wiki/display/blazeds (AMF for Java from Adobe.com)
- Granite data services
- http://www.osflash.org/red5 (AMF for Java)
- http://www.themidnightcoders.com/weborb/dotnet (AMF for .NET)
- http://fluorine.thesilentgroup.com/ (Open Source AMF for .NET)
- http://www.themidnightcoders.com/weborb/rubyonrails/ (AMF for Ruby on Rails)
- http://code.google.com/p/rubyamf/ (AMF for Ruby on Rails)
- http://arum.co.uk/amf3osgi.php (AMF for the OSGi framework based on Granite data services)
[edit] References
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