March 9, 1968|
Saugerties, New York
|Died||February 9, 2012
Washington DC, U.S
Adam Adamowicz (March 9, 1968 – February 9, 2012) was an American of Polish descent. Adam was a video game concept artist, best known for his work on Fallout 3 and The Elder Scrolls V: Skyrim at Bethesda Softworks. He worked with Jaleco Entertainment, Inc. between 2002-2003. Adam landed his position at Bethesda Softworks in 2005. He grew up on Long Island, New York.
Adam was the only concept artist to work on Fallout 3 and Elder Scrolls V:Skyrim at Bethesda Softworks. His artwork had a distinct, recognizable style. He had a huge impact on the look, experience, and "feel" in Fallout 3, Skyrim, and other BGS (Bethesda Game Studios) games. Both Fallout 3 and Skyrim have been extremely popular games - Skyrim alone has generated over $600 Million (USD) in sales revenue (as of July, 2012).
The following are excerpts from Adam's Tribute Page
- "Adam’s presence is indelibly felt in the games he worked on. To play his games – Fallout 3 in particular – was to know him, in a way."
- "I remember bringing my wife into work one day and taking her over to Adam’s work area during Fallout 3. She was speechless looking at all of the drawings and paintings covering every inch of space. She asked how many concept artists we had. When I told her it was all done by Adam, her jaw dropped – she couldn’t believe it. When she met Adam for the first time, he didn’t talk about his artwork once. Instead, he spent the time getting to know her. That’s the kind of person I remember Adam being – extremely modest and always interested in others and really taking the time to get to know them."
- "Adam’s contribution to the game industry is undeniable but who he was as a person is what will always stick with me. He was a creative force of nature and a master of his craft, but he was also a plain ol’ awesome dude. It was as easy to work with Adam as it was to have a beer with him. He was and continues to be an inspiration for me."
- "Adam is one of the most creative people I have had the pleasure of working with. When I first started here at Bethesda, I was lucky enough to sit next to him for a short time. It was like a dream come true. I still remember going home that day and describing to my wife how I was sitting next to this incredible artist named Adam. Getting the chance to work in the space with him is something I will cherish for a lifetime. He is a force to be reckoned with. I am still amazed at how much great work he produced in such a short time. I don’t think most people realize how hard it is to be that creative ALL the time. He was always brainstorming and coming up with wild ideas. A sort of mad scientist of concept art."
- "If you don’t know what his art looks like, you should. The industry has lost a true creative force."
(Note - All quotes were anonymous at the Bethesda tribute page)
- The Elder Scrolls V: Skyrim (2011), Bethesda Softworks LLC
- Fallout 3 (2008), Bethesda Softworks LLC
- The Elder Scrolls IV: Oblivion (2006), Bethesda Softworks LLC
- Goblin Commander: Unleash the Horde (2003), Jaleco Entertainment, Inc.
- Nightcaster II: Equinox (2002), Jaleco Entertainment, Inc.
- Nightcaster: Defeat the Darkness (2001), Microsoft Corporation
- Shawn Sines (May 15, 2008). "Fallout 3 Dev Diary on Conceptual Design". FileFront. Retrieved 2010-10-28.
- Webb, Morgan (2008-12-08). "Will Work For Games: Bethesda Concept Artist". X-Play. Retrieved 2012-02-14.
- Slotnik, Daniel E. (February 18, 2012). "Adam Adamowicz, Artist for Lush Video Game Worlds, Dies at 43". The New York Times.