|Release date(s)||June 2, 2008 (Alpha)
August 18, 2008 (Beta)
October 10, 2008 (Live)
|Genre(s)||Massively multiplayer online role-playing game|
AdventureQuest Worlds (often shortened to AQ Worlds or simply AQW) is a browser-based massively multiplayer online role-playing game (MMORPG) released by Artix Entertainment in October 2008. Unlike most MMORPGs, AdventureQuest Worlds is developed entirely in Adobe Flash. It currently has over 30 million registered accounts, reaching six million in May 2009 and nine million two months later.
The setting of the game is in a similar universe as AdventureQuest, DragonFable, and MechQuest. The goal of the game is to level up and move on to higher levels to face the 13 Lords of Chaos and fight Drakath, the Champion of Chaos, and to adventure through Lore. As the story progresses, the players will face the Queen of Monsters who chose Drakath to be her Champion.
Upon creating an account, players are asked to choose from one of four "starting classes" to describe their game character, termed Warrior, Rogue, Mage, Healer, and are given a default weapon. Each starting class has different strengths and weaknesses. Leveling up allows their character to learn new abilities, and increases their attack power. Players have five different skills depending on their character's class; common to all is an "auto-attack" ability. Certain abilities ("passive" abilities) may be unlocked after the character reaches a certain Rank.
Players begin at Rank 1 and progress as they receive class points by defeating enemies. This may depend on the enemies' level and difficulty stars (1-5). Upon defeating enemies, players also receive experience and gold.
Players can also get other classes by gaining Reputation, or REP for short. This REP (which begins at 1 and can increase to 10) is acquired by doing quests in a certain location; examples of Reputation Classes include "Troll Spellsmith", "Darkblood Stormking", and "Chaos Berserker".
AdventureQuest Worlds has special events on special occasions, usually lasting afterwards to a week. Some are unique to the day (one time only), while others are resumed to be annual events. There were also live events with guest stars like Voltaire, One-Eyed Doll, George Lowe, Paul and Storm, Jonathan Coulton, the cast of Ctrl+Alt+Del, Ayi Jihu, ArcAttack, They Might Be Giants, Andrew Huang, Mia J. Park, and Michael Sinterniklaas as the voice of Deady. There are hunting events and war events too.
The game first begins when the player is on a mountain. The player is struck by lightning and falls down the mountain. Then, the player slays many undead forces of Sepulchure and kills a dragon named the Dread Dragon. This is the tutorial and the beginning of your adventure. After she/he saves Oaklore, they have to go to Swordhaven where the Doom Knight Overlord Sepulchure and his undead army from Shadowfall invades Swordhaven. King Alteon faces Sepulchure in a one-on-one duel to stop him. Unfortunately, Drakath interrupts the duel by killing Sepulchure by crushing his Undead Soul, causes King Alteon to go though his Chaorruption (short for Chaos Corruption) slowly, and plans to unleash his 13 Lords of Chaos upon Lore. Drakath uses one of his 'Chaos Balls' to send the undead dragon where DoomKnight Sepulchure's daughter Gravelyn was on flying and crashes into the nearby mountain range. After the attack, the forces of good (led by King Alteon) and the forces of evil (led by Sepulchure's daughter Gravelyn) form a truce to fight Drakath and the Lords of Chaos. There are already signs of Chaorruption in the nearby forest and marsh causing the player to capture the Chaorrupted Wolves, Chaorrupted Bear, and Chaos Spiders alongside some antidote-based plants to be studied. At this point, the Chaos Lord Saga begins. Drakath unleashes his 13 Lords of Chaos (Chaos Lords are like bosses) upon Lore, which the player has to defeat one by one.
The main form of payment is membership: a monthly, three-monthly, six-monthly or yearly fee required to access additional game content. However, AQ Worlds can be played for free without this additional game content. Like Artix Entertainment's other games, microtransactions, known in AdventureQuest Worlds as AdventureCoins, can be used to buy most exclusive in-game items. Some Artix Entertainment merchandise also can be redeemed for in-game items.
|This section requires expansion. (November 2010)|
Carolyn Koh, from MMORPG.com, stated that "AdventureQuest Worlds is a fun little casual MMO". Kotaku's Mike Fahey praised the idea of using advertisements when the player died. Pete Davison, from GamePro, also noted the advertisements at death, calling it an "interesting" idea.
- Vault Network (12 January 2009). "11,000 Gamers Check Out Online Wedding". Archived from the original on 11 February 2009. Retrieved 5 February 2009.
- "AdventureQuest Worlds Reaches 6 Million Players". IGN. 19 May 2009. Retrieved 21 October 2010.
- "AdventureQuest Worlds Hits 9 Million Players". IGN. 16 July 2009. Retrieved 21 October 2010.
- "AdventureQuest Worlds Reaches 10 Million Players in First 10 Months". 25 August 2009. Retrieved 21 October 2010.
- "Artix Entertainment Announces April 15th Musical Event in AdventureQuest Worlds – Web Games News at IGN". Pc.ign.com. 2011-04-13. Retrieved 2012-07-08.
- "Artix Entertainment Releases Witty George Lowe Bites App for Android and iPhone – Wireless News at IGN". Wireless.ign.com. Retrieved 2012-07-08.
- "AdventureQuest Worlds: Chaos Lord Live Event with Musical Guest One-Eyed Doll – Web Games News at IGN". Pc.ign.com. Retrieved 2012-07-08.
- "AdventureQuest Worlds Premieres Music Video and War for Halloween – Web Games News at IGN". Au.pc.ign.com. 2010-10-29. Retrieved 2012-07-08.
- "AdventureQuest Worlds Celebrates Most Successful Friday the 13th Event – Web Games News at IGN". Au.pc.ign.com. Retrieved 2012-07-08.
- "AdventureQuest Worlds teams with Web comic Ctrl+Alt+Del – Web Games News at IGN". Pc.ign.com. Retrieved 2012-07-08.
- "AdventureQuest Worlds Gets Main Storyline". IGN. 13 February 2009. Retrieved 21 October 2010.
- Carolyn Koh. "AdventureQuest Worlds Review". MMORPG.com.
- Mike Fahey (5 July 2011). "Death Is the Perfect Time for In-Game Advertising". Kotaku. Retrieved 10 July 2011.
- Pete Davison (5 July 2011). "AdventureQuest Worlds Punishes Death with Advertising". GamePro. Archived from the original on 2011-12-01. Retrieved 10 August 2011.