Affine transformation
In geometry, an affine transformation or affine map[1] or an affinity (from the Latin, affinis, "connected with") is a transformation which preserves straight lines (i.e., all points lying on a line initially still lie on a line after transformation) and ratios of distances between points lying on a straight line (e.g., the midpoint of a line segment remains the midpoint after transformation). It does not necessarily preserve angles or lengths.
Translation, geometric contraction, expansion, dilation, reflection, rotation, shear, similarity transformations, and spiral similarities are all affine transformations, as are their combinations.
An affine transformation is equivalent to a linear transformation followed by a translation.
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[edit] Mathematical Definition
An affine map
between two affine spaces is a map that acts, on vectors defined by pairs of points, as a linear transformation. Namely, there exists a linear transformation φ such that, for any pair of points
:
or
If an origin
is chosen, and
denotes its image
, then this means that for any vector
:
If an origin
is also chosen, this can be decomposed as an affine transformation
that sends
, namely
followed by the translation by a vector
.
The conclusion is that, heuristically,
consists of a translation and a linear map.
Another definition is[2]: Given two affine spaces
and
, over the same field, a function
is an affine map if and only if for every family
of weighted points in
such that
we have
In other words,
preserves barycenters.
In the finite-dimensional case, an affine map can be specified in coordinates by a matrix A (describing φ) together with the vector
.
An affine transformation preserves
- The collinearity relation between points; i.e., points which lie on the same line (called collinear points) continue to be collinear after the transformation
- Ratios of vectors along a line; i.e., for distinct collinear points
the ratio of
and
is the same as that of
and
. - More generally barycenters of weighted collections of points.
[edit] Representation
Ordinary vector algebra uses matrix multiplication to represent linear transformations, and vector addition to represent translations. Using an augmented matrix and an augmented vector, it is possible to represent both using a single matrix multiplication. The technique requires that all vectors are augmented with a "1" at the end, and all matrices are augmented with an extra row of zeros at the bottom, an extra column—the translation vector—to the right, and a "1" in the lower right corner. If A is a matrix,
is equivalent to the following
The above mentioned augmented matrix is called affine transformation matrix, or projective transformation matrix (as it can also be used to perform Projective transformations).
This representation exhibits the set of all invertible affine transformations as the semidirect product of Kn and GL(n, k). This is a group under the operation of composition of functions, called the affine group.
Ordinary matrix-vector multiplication always maps the origin to the origin, and could therefore never represent a translation, in which the origin must necessarily be mapped to some other point. By appending the additional coordinate "1" to every vector, one essentially considers the space to be mapped as a subset of a space with an additional dimension. In that space, the original space occupies the subset in which the additional coordinate is 1. Thus the origin of the original space can be found at (0,0, ... 0, 1). A translation within the original space by means of a linear transformation of the higher-dimensional space is then possible (specifically, a shear transformation). The coordinates in the higher-dimensional space are an example of homogeneous coordinates. If the original space is Euclidean, the higher dimensional space is a real projective space.
The advantage of using homogeneous coordinates is that one can combine any number of affine transformations into one by multiplying the respective matrices. This property is used extensively in computer graphics and computer vision.
[edit] Properties
An affine transformation is invertible if and only if A is invertible. In the matrix representation, the inverse is:
The invertible affine transformations (of an affine space onto itself) form the affine group, which has the general linear group of degree n as subgroup and is itself a subgroup of the general linear group of degree n + 1.
The similarity transformations form the subgroup where A is a scalar times an orthogonal matrix. If and only if the determinant of A is 1 or −1 then the transformation is an equi-areal mapping. Such transformations form a subgroup called the equi-affine group[3]
Combining both conditions we have the isometries, the subgroup of both where A is an orthogonal matrix.
Each of these groups has a subgroup of transformations which preserve orientation: those where the determinant of A is positive. In the last case this is in 3D the group of rigid body motions (proper rotations and pure translations).
For any matrix A the following propositions are equivalent:
- A − I is invertible
- A does not have an eigenvalue equal to 1
- for all b the transformation has exactly one fixed point
- there is a b for which the transformation has exactly one fixed point
- affine transformations with matrix A can be written as a linear transformation with some point as origin
If there is a fixed point, we can take that as the origin, and the affine transformation reduces to a linear transformation. This may make it easier to classify and understand the transformation. For example, describing a transformation as a rotation by a certain angle with respect to a certain axis is easier to get an idea of the overall behavior of the transformation than describing it as a combination of a translation and a rotation. However, this depends on application and context. Describing such a transformation for an object tends to make more sense in terms of rotation about an axis through the center of that object, combined with a translation, rather than by just a rotation with respect to some distant point. As an example: "move 200 m north and rotate 90° anti-clockwise", rather than the equivalent "with respect to the point 141 m to the northwest, rotate 90° anti-clockwise".
Affine transformations in 2D without fixed point (so where A has eigenvalue 1) are:
- pure translations
- scaling in a given direction, with respect to a line in another direction (not necessarily perpendicular), combined with translation that is not purely in the direction of scaling; the scale factor is the other eigenvalue; taking "scaling" in a generalized sense it includes the cases that the scale factor is zero (projection) and negative; the latter includes reflection, and combined with translation it includes glide reflection.
- shear combined with translation that is not purely in the direction of the shear (there is no other eigenvalue than 1; it has algebraic multiplicity 2, but geometric multiplicity 1)
[edit] Affine transformation of the plane
To visualise the general affine transformation of the Euclidean plane, take labelled parallelograms ABCD and A′B′C′D′. Whatever the choices of points, there is an affine transformation T of the plane taking A to A′, and each vertex similarly. Supposing we exclude the degenerate case where ABCD has zero area, there is a unique such affine transformation T. Drawing out a whole grid of parallelograms based on ABCD, the image T(P) of any point P is determined by noting that T(A) = A′, T applied to the line segment AB is A′B′, T applied to the line segment AC is A′C′, and T respects scalar multiples of vectors based at A. [If A, E, F are collinear then the ratio length(AF)/length(AE) is equal to length(A′F′)/length(A′E′).] Geometrically T transforms the grid based on ABCD to that based in A′B′C′D′.
Affine transformations don't respect lengths or angles; they multiply area by a constant factor
- area of A′B′C′D′ / area of ABCD.
A given T may either be direct (respect orientation), or indirect (reverse orientation), and this may be determined by its effect on signed areas (as defined, for example, by the cross product of vectors).
[edit] Examples of affine transformations
[edit] Affine transformation over a finite field
The following equation expresses an affine transformation in GF(28) (with "+" representing XOR):
where [M] is the matrix
and {v} is the vector
For instance, the affine transformation of the element {a} = y7 + y6 + y3 + y = {11001010} in big-endian binary notation = {CA} in big-endian hexadecimal notation, is calculated as follows:
Thus, {a′} = y7 + y6 + y5 + y3 + y2 + 1 = {11101101} = {ED}.
[edit] Affine transformation in plane geometry
In ℝ2, the transformation shown at right is accomplished using the map given by:
Transforming the three corner points of the original triangle (in red) gives three new points which form the new triangle (in blue). This transformation skews and translates the original triangle.
In fact, all triangles are related to one another by affine transformations. This is also true for all parallelograms, but not for all quadrilaterals.
[edit] See also
- The transformation matrix for an affine transformation
- Affine geometry
- Homothetic transformation
- Similarity transformation
- Linear transformation (the second meaning is affine transformation in 1D)
- 3D projection
- Flat (geometry)
[edit] Notes
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This article needs additional citations for verification. Please help improve this article by adding citations to reliable sources. Unsourced material may be challenged and removed. (April 2012) |
- ^ Berger, Marcel (1987), p. 38
- ^ Schneider, Philip K. & Eberly, David H. (2003). Geometric Tools for Computer Graphics. Morgan Kaufmann. p. 98. ISBN 978-1-55860-594-7. http://books.google.com/books?id=3Q7HGBx1uLIC&pg=PA98.
- ^ Oswald Veblen (1918) Projective Geometry, volume 2, page 105–7
[edit] References
- Berger, Marcel (1987), Geometry I, Berlin: Springer, ISBN 3-540-11658-3
- Nomizu, K.; Sasaki, S. (1994), Affine Differential Geometry (New ed.), Cambridge University Press, ISBN 978-0-521-44177-3
- Sharpe, R. W. (1997). Differential Geometry: Cartan's Generalization of Klein's Erlangen Program. New York: Springer. ISBN 0-387-94732-9.
[edit] External links
- "Affine Transformation Example". Hakan Haberdar, University of Houston. http://www.haberdar.org/Affine-Transformation-Example.htm. Retrieved March 2012.
- Geometric Operations: Affine Transform, R. Fisher, S. Perkins, A. Walker and E. Wolfart.
- Weisstein, Eric W., "Affine Transformation" from MathWorld.
- Affine Transform by Bernard Vuilleumier, Wolfram Demonstrations Project.
- Affine Transformation on PlanetMath
- Free Affine Transformation software





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