|Publisher(s)||Nicolas Entertainment Group|
|Composer(s)||Marcin Przybyłowicz, Pedro Macedo Camacho|
|Engine||Unreal Engine 3|
|Release date(s)||Microsoft Windows
December 19, 2011
|Genre(s)||Survival horror, third-person shooter|
Afterfall: InSanity (previously known as Bourgeoisie: Pearl of the Wastelands, Rascal or just Afterfall) is a survival horror video game developed by Intoxicate Studios and published by Nicolas Entertainment Group, and released on November 25, 2011 for Windows.
In the Afterfall universe, the World War II had ended differently. In the final moments of the war, Adolf Hitler managed to create his Wunderwaffe – a team of Nazi physicists finished the German atomic bomb project. In January 1945, a V-2 rocket armed with a nuclear warhead fell on the Soviet army that was preparing to cross the Polish-German border. Military activities were stopped, and truce talks began. During these talks, first the United States and then the Soviet Union developed their own nuclear weapons. The border between Germany and Poland was not ultimately set and the Armia Krajowa announced the creation of New Poland. In the aftermath of the treaties between Germany, United States and the Soviet Union, New Poland became a buffer zone with United States military bases spread around its territory. Thus begun the global Cold War.
The United States invested heavily in the development of Poland, especially its military industrial complex. Poland east of the Vistula and San – Socialist Republic of Eastern Poland - was under Soviet influence and Warsaw, as its capital, was surrounded with the Warsaw Wall. In 1960, the rebellious Soviet General Kaiser launched a nuclear missile aimed at one of the Soviet military bases in the former Eastern Poland. Kaiser announced that if the Soviet Union would not fulfill his demands, then he had 16 more of those missiles to fire. Blackmailed, the Soviet Union withdrew from the occupied part of Poland and Western Ukraine; Kaiser was proclaimed the Head of State and the era of totalitarian Poland begun. The United States officially withdrew its army from Polish territories, but secret negotiations continued. They culminated with an unofficial agreement concerning further financial support and technological exchange.
In 2011, Germany completed the development of a new bomb. Its real power was a mystery even to the bomb’s creators. One year later, the bomb called Entropy exploded over the English Channel. Whether by accident or part of an intentional action remains a mystery. As a result all of the rockets throughout the Cold War theater locked onto their targets and were fired at the same time. The World War III became a fact; no one had time to ponder over the nature of that first explosion. Some of the people managed to hide in underground shelters which were a part of vast military complexes. Decades had passed before the first tentative expeditions were sent to the surface.
The year is 2035. About 20 years ago, the citizens of The Republic had to search for a shelter from the hell of the Third World War. Yet, only few were fortunate enough to have a place waiting for them in the prepared shelters. With the passage of time the fear of death on the surface has become only an unpleasant memory, however, the seemingly safe hideout has turned out to be a curse which cannot be escaped. It was only a matter of time before somebody would snap, and thus the dream of safety becomes a nightmare prison.
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The protagonist of Afterfall: InSanity is Albert Tokaj, a member of medical team which takes care of the mental and physical well-being of citizens living in the shelter "Glory". He specializes in the mental disorder called confinement syndrome caused by being locked-up for too long, yet he himself is not free of its symptoms. When all hell begins to break loose, Albert has to find the answers to many questions, the where and the why, who is a real enemy and who is a trusted friend. He will have to face the dangers lurking in the darkness of the shelter and in Albert’s own mind, battling with his own weaknesses and fears.
Afterfall was originally conceived as a post-apocalyptic role-playing game in the vein of the Fallout and S.T.A.L.K.E.R. franchises, but was later turned into a survival horror title. It started development as a project by Polish fans of games like Fallout and S.T.A.L.K.E.R., but was professionalized under Nicolas Entertainment Group in mid-2008. It uses Unreal Engine 3, making it compatible with both Windows and Linux.
Marketing and release
On October 9, 2011, Nicolas Games announced that the game would be available with bonus soundtrack for only one dollar if the game reached a total of 10 million pre-orders, with 10% of money collected going to charity. If they fell short of that goal, they would donate all the money to a charity group. Since they failed to reach their goal by November 25, all the collected money wasn't donated so far to any charity organisation but the game was given at half price along with soundtrack to those who had pre-ordered it. The move was cited by the developer to be to expand the scope of indie videogames, and not as a market strategy.
The game was released on November 25, 2011 worldwide via digital distribution for PC while a boxed version and a Collector's Edition was released exclusively in Poland. The collector's edition contains an Afterfall themed backpack, soundtrack of the game on a CD, 2 CDs with music inspired by the game, a 140 page encyclopedia about the Afterfall universe, a T-shirt with the logo of the game and a calendar for 2012 containing various screenshots of the game. An extended version of the game was released for Windows on August 10, 2012 . The extended edition of the game was released on Steam on December 3, 2012 after being greenlit by the community.
A DLC titled Dirty Arena was released exclusively for the Steam version of the game on February 22, 2013 as a free update. Dirty Arena is similar to the survival modes found in many games in which the player character has to survive seemingly endless waves of enemies. Also there are periodic mini-boss and boss fights. Dirty Arena was released as a stand-alone game under the title Afterfall Insanity: Dirty Arena Edition on May 9, 2013. The second map for Dirty Arena called Afterfall: Dirty Arena - Second Strike was released on Steam for free on September 20, 2013.
Due to the moderate success of the game, Nicolas Entertainment Group released an extended edition of the game titled Afterfall: InSanity 2.0 for the PC on 10 August 2012. This is the first time this game is being released on a console. The edition symbolically called "2.0" according to the developers contains a lot of improvements to the basic version of the game. The PC version was distributed in a form of a free patch for those who already bought Afterfall: InSanity. A standalone DVD version was also released for the PC.
One of the most important changes will be more dynamic and intuitive fight system. The protagonist is much more deft now, both as far as his movements and attacks are concerned. Animations also underwent some changes – both in gameplay and in cutscenes. The original tutorial system has been replaced with a new one. Many new weapons have been added. The game was also optimized for the Xbox 360.
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GameSpot praised the game for its environment details, storyline, puzzles and quick-time events, while also criticising the game for its boring melee combat, introduction and stilted voice acting. IGN called the game "boring". The review praised the game for its graphics but criticised its gameplay and sound.
On 19 October 2012, Nicolas Entertainment Group revealed that a sequel of the game will be developed through the creation of a Facebook page "Pearl of the Wasteland". On May 9, 2013, that Facebook page was replaced with another called Afterfall: Reconquest, due to the developer's choice of changing the name. Afterfall: Reconquest will be set 63 years after the events of World War III. The previous page regularly posted the fictional chronicles of the survivors of the wasteland in the Afterfall universe. The game will be episodic.
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