|This article needs additional citations for verification. (April 2013)|
|Fate||Acquired by Nvidia Corporation|
|Defunct||February 13, 2008|
|Headquarters||Santa Clara, California, USA|
|Key people||Manju Hegde, CEO|
|Products||Physics Processing Units
Ageia, founded in 2002, was a fabless semiconductor company. Ageia invented PhysX – a Physics Processing Unit chip capable of performing game physics calculations much faster than general purpose CPUs; they also licensed out the PhysX SDK (formerly NovodeX SDK), a large physics middleware library for game production.
Ageia was noted as being the first company to develop hardware designed to offload calculation of video game physics from the CPU to a separate chip. Prior to this, solutions from ATI and Nvidia had not been planned nor announced. Soon after the Ageia implementation of their PhysX processor, Nvidia and ATI announced their own physics implementations.
The PhysX engine is now known as Nvidia PhysX.
- Switchball, the first commercially released video game utilizing the engine.
- Microsoft Robotics Studio, Simulations use the PhysX engine
- Smalley, Tim. "Nvidia set to acquire Ageia" bit-tech.net, 4 February 2008. Accessed at http://www.bit-tech.net/news/2008/02/04/nvidia_set_to_acquire_ageia/1 on 5 February 2008.
- NVIDIA completes Acquisition of AGEIA Technologies // NVIDIA, SANTA CLARA, CA — FEBRUARY 13, 2008 (press-release)
- Nvidia finalises Ageia deal, details future plans, Tim Smalley, 14th February 2008, bittech
- "Overview". PhysX. GeForce. Retrieved 2 April 2013.
- AGEIA PhysX Physics Processing Unit Preview
- Nvidia SLI physics is a fat pipe dream
- AGEIA in 2007 – Is This the Year of the PPU?
- BFG Ageia PhysX Card
- PhysX In GRAW 2
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