Many existing computing services are not designed with the needs of elderly users in mind. The way information is often organized and presented, and the complexity of many computer based operations create difficulties for many elderly people. In the modern world where almost everything can be accessed through computing systems, such a digital divide not only makes it inconvenient for the elderly to make use of information and services, but also contributes to them becoming isolated from other members of the society. As the average life expectancy increases in most countries across the globe, a greater percentage of the world's population falls above the age of 65. As a group, senior citizens command major purchasing power, and possess invaluable knowledge, experience, skills and wisdom accumulated over many years. It is important for computing design paradigms to be revised to accommodate the special needs and preferences of the elderly population for the well-being of both seniors and the general society.
Ageless computing is defined as any service oriented computing design that can achieve at least one of the following objectives:
1) Bridges the gap between physical services for the elderly and the online environment;
2) Enables the elderly to effectively use computing technology without conscious physical and mental effort;
3) Enables the friends and relatives of the elderly to interact closely and meaningfully with the elderly;
4) Enables aging societies to mobilize the elderly population as a productive force;
Ageless computing should make the elderly feel ageless when using computing technologies, make their loved ones feel the elderly are ageless as part of daily life, and make an aging society feel ageless by unleashing the hidden potential of the elderly population.
The feeling of loneliness is the biggest emotional challenge. This can be caused by numerous aging related reasons including children migrating to other places for careers, relocation to unfamiliar places, deaths of family members, difficulty in joining social activities, health problems, etc.
Challenge for the Elderly to enjoy Modern E-commerce
Where should Ageless Computing Technologies Converge?
Knowing what the Elderly Want
- New York Times, "Online Habits Coming Slowly to Older Adults," April 8, 2013.
- "Introduction to Sociology/Aging - Wikibooks, open books for an open world". En.wikibooks.org. Retrieved 3 September 2013.
- "Service-oriented computing: key concepts and principles".
- Cyril Leung, Chunyan Miao, Han Yu, Martin Helander (2012). "Towards an Ageless Computing Ecosystem". International Journal of Information Technology 18 (1).
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