Agent-based social simulation

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Agent-based social simulation (or ABSS) (Li et al. 2008) (Davidsson 2002) consists of social simulations that are based on Agent-based modeling, and implemented using artificial agent technologies. Agent-based social simulation is scientific discipline concerned with simulation of social phenomenes, using computer-based multiagent models. In these simulations, persons or group of persons are represented by agents. MABSS is combination of Social science, Multiagent simulation and Computer simulation.

ABSS models the different elements of the social systems using artificial agents, (varying on scale) and placing them in a computer simulated society to observe the behaviors of the agents. From this data it is possible to learn about the reactions of the artificial agents and translate them into the results of non-artificial agents and simulations. Three main fields in ABSS are agent based computing, social science, and computer simulation.

Agent based computing is the design of the model and agents, while the computer simulation is the part of the simulation of the agents in the model and the outcomes. The social science is a mixture of sciences and social part of the model. It is where social phenomena are developed and theorized. The main purpose of ABSS is to provide models and tools for agent based simulation of social phenomena. With ABSS we can explore different outcomes for phenomena where we might not be able to view the outcome in real life. It can provide us valuable information on society and the outcomes of social events or phenomena.

Principles of multiagent based social simulation[edit]

Multi-Agent System[edit]

A multi-agent system is a system created from multiple autonomous elements interacting and reacting on each other. These are called Agents. See Agent-based model. In simulation, Agents can be used to simulate many different elements. These could be society, organism, machine, person or any other active element, which does, or does not exist in real world. In a multi-agent system, an agent is represented by a software program or algorithm. This program contains in itself all rules of agents behavior. The purpose of models could be simulation of social phenomena like transportation, market failures, cooperation and escalation and spreading of conflicts. Agents in concept of ABSS In Agent based social systems, agents Emergence in context of social simulation In agent based simulations we can observe phenomenon, when model based on simple rules results in very complex dynamics. This phenomenon is related to emergence and one of recent topic of social science is concept of emerging behavior in social science (Kontopoulos, 1993; Archer, 1995; Sawyer, 2001).

History of ABSS[edit]

Sugarscape[edit]

The first widely known multi-agent generative social model was developed in 1996 by Joshua M. Epstein and Robert Axtell.[1] The purpose of this model was simulation and research of social phenomenons like seasonal migration, environmental pollution, procreation, combat, disease spreading and cultural features. Their model is based on the work of economist Thomas Schelling, presented in paper "Models of Segregation" Thomas Schelling. This model represented the first generation of computer-based social simulations. Epstein and Axtell’s model was implemented using concepts from the "Game of Life“ developed by John Horton Conway.

Usage of ABSS for social sciences[edit]

There are three main objects of scientific implementation of ABSS (Gilbert, Trotzsch; 2005)

As a way to understand basic aspects of social phenomenon.[edit]

Like aspects involving its diffusion, dynamics or results. Such a basic models should be based on simple rules, so way in which resulting behavior emerges from system could be easily observable.

Prediction[edit]

These models are implemented to prediction real life events and phenomenons. Examples of use could be transportation (prediction of traffic in future to find places where could traffic jams occur), prediction of future unemployment rates etc. Problem of models made to accurately predict such an events is increasing complexity of model with number of dynamically changing parameters.

Research, testing and formulation of hypothesis[edit]

Unlike other two main objects, which have use outside Social sciences, latter one is used mainly on the field of social science. Agent-based social simulations are often used during research of new hypothesis. Simulation could be useful when there is no other way to observe agents during their actions. For example during creation of new language, which is long-term process. Another benefit of simulation lies in fact, that to be able to prove theory in simulation, it has to be represented in formal and logical form. This leads to more coherent formulation of theory.

MASS usage for problem solving[edit]

Society and culture[edit]

Models of Information diffusion in social environment[edit]

Language – spreading, using and updating

Organizing networks[edit]

Emergence of social phenomena[edit]

Altruism and cooperation Ethnocentrism

Crowd behaviour[edit]

Models for natural disasters (evacuation – fire)

Economical Science[edit]

Business[edit]

Market behavior models

Religion[edit]

Software used for implementing ABSS[edit]

SeSAm running an agent-based model

Different agent based software have been used for implementing ABSS (Tobias & Hofmann 2004) such as

See also[edit]

References[edit]

  • EPSTEIN, Joshua M. ; AXTELL, Robert. Growing Artificial Societies: social science from the bottom up. MIT Press. 1996, ISBN 0-262-55025-3.
  • EPSTEIN, Joshua M. Generative Social Science: studies in agent-based computational modeling. Princeton University Press. 2006
  • GILBERT, N. and Troitzsch, K. G. (1999). Simulation for the Social Scientist, Open University Press.

Notes[edit]

  1. ^ EPSTEIN J M & Axtell R L (1996)
  2. ^ Ascape
  3. ^ INGENIAS Development Kit (IDK)

External references[edit]