Argonaut Games

From Wikipedia, the free encyclopedia
  (Redirected from Agronaut Software)
Jump to: navigation, search
Argonaut Games
Proprietary limited company
Industry Computer and video games
Interactive entertainment
Fate Liquidated
Founded 1982
Founder Jez San
Defunct October 2004
Headquarters Edgware, London, England

Argonaut Games plc was a British video game developer. Founded as Argonaut Software by teenager Jez San in 1982, the company name is a play on his name (J. San) and the mythological story of Jason and the Argonauts. Its head offices were in Edgware, London.[1]

History[edit]

I told them that this is as good as it’s going to get unless they let us design some hardware to make the SNES better at 3D. Amazingly, even though I had never done any hardware before, they said YES, and gave me a million bucks to make it happen.

—Argonaut founder and Super FX codesigner, Jez San[2]

The company produced its first game Skyline Attack for the Commodore 64. It later produced the 3D Starglider games for the Amiga and Atari ST platforms.

In 1993, Argonaut collaborated with Nintendo during the early years of the NES and SNES. The combined efforts from both Nintendo and Argonaut made a prototype of the game Star Fox, initially codenamed "NesGlider" and inspired by their earlier Atari ST and Amiga game Starglider, that they had running on the NES and then some weeks later on a prototype of the SNES. Jez San told Nintendo that his team could only improve performance or functionality of the demonstration if Nintendo allowed Argonaut to design custom hardware to extend the SNES to have true 3D capability. Nintendo agreed, so San hired chip designers and made the Super FX chip. They originally codenamed it the Mathematical Argonaut Rotation I/O, or “MARIO” as is printed on the chip's surface.[3][2] So powerful was the Super FX chip used to create the graphics and gameplay, that they joked that the Super NES was just a box to hold the chip.[4]

After building the Super FX, Argonaut designed several different chips for other companies' never-released video game machines. This included the following: the machine codenamed GreenPiece and CD-I 2 at Philips; the machine codenamed VeggieMagic at Apple Inc.; and Hasbro's "virtual reality" game machine, codenamed MatriArc.

In 1996, Argonaut Software was split into Argonaut Technologies Limited (ATL) and Argonaut Software Limited (ASL). With space being a premium at the office on Colindale Avenue, ATL was relocated to an office in the top floor of a separate building. The building was called Capitol House on Capitol Way, just around the corner. There, they continued the design of CPU and GPU products and maintained 'BRender', Argonaut's proprietary software 3D engine.

In 1997, the two arms of the company once again shared an office as the entire company was moved to a new building in Edgware.

In 1998, ATL was rebranded ARC after the name of their main product (aka Argonaut RISC Core) and became an embedded IP provider.

Argonaut Software Limited became Argonaut Games and was floated in 1999.

In late October 2004, Argonaut Games called in receivers David Rubin & Partners, laid off 100 employees, and was put up for sale. Lack of a constant stream of deals with publishers had led to cashflow issues and a profit warning earlier in the year.

In 2005 the company was placed into liquidation and in 2006 was dissolved.

BRender[edit]

BRender (abbreviation of Blazing Renderer) is a development toolkit and a real-time 3D graphics engine for computer games, simulators and graphic tools. It was developed and licensed by Argonaut Software.[5] The engine had support for Intel's MMX instruction set and it supported Microsoft Windows, MS-DOS and Sony PlayStation platforms. Support for 3D hardware graphics accelerator cards was added.[6] Well-known games made with BRender include Carmageddon, Croc: Legend of the Gobbos, FX Fighter and I-War (Independence War).

Gameography[edit]

The following is a notable selection from Argonaut's gameography.

Cancelled games[edit]

The following games were developed by Argonaut but canceled prior to release.

References[edit]

  1. ^ "Argonaut Contact information". Argonaut Games. 1998-01-13. Archived from the original on 1998-01-13. Retrieved 2009-11-09. 
  2. ^ a b Bolton, Syd. "Interview with Jez San, OBE". Armchair Empire. Archived from the original on 2007-12-17. Retrieved February 16, 2014. 
  3. ^ "Of argonauts, vectors, and flying foxes: The rise of 3D on Nintendo consoles". Archived from the original on 13 June 2008. Retrieved 4 January 2015. 
  4. ^ "Interview with Jez San". arwinglanding.net. Archived from the original on 2007-09-28. Retrieved 2007-09-04. 
  5. ^ "BRender Web page". Argonaut Software. Archived from the original on 1996-10-29. Retrieved 2010-06-22. 
  6. ^ "The Wave Report on Digital Media Issue 606 8/16/96". 4th WAVE, Inc. Retrieved 2010-06-22. 
  7. ^ "Bionicle 2 tech demo discovered", ptponline.com, October 30, 2012
  8. ^ "BIONICLE 2: City of Legends (Xbox Beta) ISO Release", biomediaproject.com, February 1st, 2014
  9. ^ "I-Ninja 2: PS2/XBOX/GameCube - Cancelled", Unseen64, March 12, 2009
  10. ^ "Zero Hour, PSP - Cancelled"], Unseen64, November 26, 2009
  11. ^ "Cash on Delivery , PSP - Cancelled"], Unseen64, July 27, 2009

External links[edit]