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|Air Warrior II|
|Publisher(s)||Konami (Air Warrior SVGA)
|Release date(s)||Air Warrior II - 1997
Air Warrior - 1995
|Distribution||CD-ROM or download|
Introduced in 1988 by Kesmai, Air Warrior was played over modems and hosted on the GEnie online service provider. Players could choose one of a number of World War II aircraft to fly, along with a small number of ground vehicles, and play in a multiplayer "arena" with hundreds of other players. The game focussed mostly on dogfighting, with a secondary strategic role of capturing forward airbases near the center of the map. Several updated versions followed, and additional service providers were added over time.
The original version of Air Warrior ran on Apple Macintosh, Commodore Amiga, and Atari ST computers, had simple black and white wireframe graphics, and cost over $10/hour to play. Over time, Kesmai produced improved versions of the game, starting with SVGA Air Warrior (AWSVGA) in 1993, and continuing with Air Warrior for Windows (AW4W) in 1996, Air Warrior II (AWII) in early 1997, Air Warrior III (AWIII) later in 1997, and finally Air Warrior III Millennium Version (AW:MV) in 2000.
Kesmai also did business deals to provide access to Air Warrior through additional on-line services, including Delphi, CRIS, CompuServe, America Online, Earthlink, Gamestorm and CompuLink. A version of Air Warrior for Windows was ported back to the Macintosh in 1997 in an Internet open beta, and then later moved to America Online. In 1999, Electronic Arts purchased Air Warrior, and became provider of the latest version of the game, only to discontinue it in 2001.
Computer Gaming World in 1990 called Air Warrior "the most exciting [wargame] I've played", warning players to "be resigned to spending some money on it, though, because time flies while you do". A 1991 survey in the magazine of strategy and war games gave it three and a half stars out of five.
Air Warrior III
|Air Warrior III|
|Release date(s)||30 November, 1997|
|Distribution||CD-ROM or download|
Besides many small playing fields, Air Warrior III had as one playing area a map of northern Europe with some real-life features labeled, although Berlin, the Kiel Canal, and Peenemünde were left unmarked. There was also a playing area map that included a hodgepodge of Pacific islands and the coast of Australia. The player could design his own missions on any of these playing fields. Fans of the on-line competition developed a tool that enabled the player to paint his or her own aircraft. Screenshots could be taken in combat, and even videos, which could be distributed over the Internet. Douglas C-47s could be used to carry paratroops to take enemy air bases.
There were many ships and a few buildings to attack, even V-2s at Peenemünde, a bridge near Westminster's Parliament House, and the Brandenburg Gate of Berlin. However, targets that were destroyed soon re-appeared. Besides aircraft, the player could control a jeep, a tank, a truck, or a flak panzer, although the player could not drive through the fence surrounding the airfield unless a tank destroyed it at a given spot. The aircraft carriers and other ships were fixed in place.
- Brooks, M. Evan (2001)
- Archibald, Dale (January 1990). "Lost in the Ozone Again / "Air Warrior" on GEnie". Computer Gaming World. p. 14. Retrieved 15 November 2013.
- Brooks, M. Evan (November 1991). "Computer Strategy and Wargames: The 1900-1950 Epoch / Part I (A-L) of an Annotated Paiktography". Computer Gaming World. p. 138. Retrieved 18 November 2013.
- Anderson, Brooke P. (1997). How to Fly and Fight in Air Warrior, Appendix: History of Air Warrior.
- Air Warrior II at MobyGames
- Brooks, M. Evan (2001). , dates of release for some versions of Air Warrior.
- Book of MacDweeb, 1999. , satirical history of Air Warrior for Macintosh in the spirit of the Wingless Cafe.