Air Zonk

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Air Zonk
PC Denjin Punkic Cyborg
Air Zonk
Cover Art
Developer(s) Red Company
Publisher(s) Hudson Soft
Platform(s) PC Engine, TurboGrafx 16, Turbo Duo, Virtual Console
Release date(s)
Genre(s) Shoot 'em up
Mode(s) Single-player
Media/distribution 4-megabit cartridge

Air Zonk (Jp: PC電人/補完○/クリア×En: PC Denjin Punkic Cyborg) is a side-scrolling shooter released for the PC Engine/TurboGrafx 16 video game consoles in 1992 and was developed by Red Company and published by Hudson Soft. Air Zonk was an attempt to update the company's image via a modern, punkish character called Zonk, who bears a purposeful resemblance to the Turbo's caveman mascot, Bonk.

Although some consider the theme of this game (and corresponding main character) to be a knee-jerk reaction to the popularity of Sega's Sonic mascot, Air Zonk is widely considered to be an excellent shoot 'em up. The developers of this game, Red, were also the force behind the critically acclaimed Gate of Thunder series. Air Zonk features quirky protagonists, anthropomorphic enemies and bosses, and fantastical power-ups. Moreover, the game can be considered as being part of the Bonk series of games, as it features the same antagonist, King Drool, and many of the same enemies and artistic styles. It was followed by a sequel in 1993 called Super Air Zonk: Rockabilly Paradise for the Turbo Duo, which has been released on the Wii's Virtual Console.

Contents

[edit] Gameplay

Air Zonk is similar to other scrolling shooters, but what sets it apart are the large number of power-ups and companion characters. Artistically the game is typically light hearted, featuring humorous bosses such as a sentient garbage heap and an anthropomorphic boat. The gameplay centers around the effective use of shooting and bombing to complete a stage. At the start, the player must pick a companion character to team up with to perform special attacks. Air Zonk takes on the distinct visual style that is sometimes called "cute 'em up". There are three difficulty levels: sweet, spicy, and bitter.

One of the distinguishing elements of Air Zonk is the ability to use a companion character in each level. These companions help the main character by attacking enemies and by granting Air Zonk special attacks and occasional temporary invulnerability. Friends can be either automatically assigned, through a fixed order, or can be manually chosen before each level. Each friend can only be used once, and wear the Zonk-style shades to signify that they have been used prior. The friend shows up once a power-up showing a large smiley-face with sunglasses is obtained. The large power-up is triggered when approximately five small smiley faces are collected within a period of a few minutes. The friend will initially act as a Gradius-style option which follows the player around shooting a straightforward, relatively weak projectile. If a second large smiley-face icon is collected, Air Zonk and the friend will combine into a hybrid form, granting a new attack and temporary invulnerability. However this will not occur if the friend is injured, indicated by white clouds of smoke coming from the friend's rear. If the friend is damaged, and a new icon is picked up, the friend will be repaired. It takes multiple hits for friends to be eliminated from the screen completely.

[edit] Reception

Air Zonk was awarded Best TurboGrafx Game of 1992 by Electronic Gaming Monthly.[1]

[edit] Sequels and re-releases

Air Zonk received a sequel in 1993 -- Super Air Zonk: Rockabilly Paradise (also known as CD Denjin Rockabilly), which was released in the SuperCD format and requires the Super System Card to play on first-generation TurboGrafx-CD consoles. As its name would imply, the game has a CD audio soundtrack consisting of rockabilly music. The game contains all new levels, assistants, and enemies.

[edit] Zonk: Mascot for TurboDuo video game console

The protagonist in this game, Zonk, is a cyborg version of Bonk--the mascot for NEC Corporation's TurboGrafx-16 video game console. When TTi released the TurboDuo console (2nd generation successor to TurboGrafx-16), Zonk was adopted as the official mascot. Zonk adorned nearly all of TTi's promotional material, and was even featured on the package art for the TurboDuo console.

Before the game's release in the United States, TTi held a contest to name the character. Zonk's temporary name had been "Bonkinator",[2] but by the August/September, 1992 issue of TurboPlay Magazine,[3] the name "Air Zonk" had been chosen.

[edit] Virtual Console

Air Zonk has made an appearance on the Wii's Virtual Console. It was released in May in Japan and July in America, and on July 13 in Europe. It has gained an E rating from the ESRB.

[edit] References

[edit] External links

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