Akihiko Yoshida (吉田 明彦 Yoshida Akihiko , born 1967) is a Japanese game artist working for Square Enix. Yoshida was born in 1967 and joined Square Co. in 1995, before the company merged with Enix. He is well known for his work on the Final Fantasy series. He was a former frequent collaborator of game designer Yasumi Matsuno.
Style and Process
In 1995, Yoshida joined Square Co, and with each project he took on, he experimented with different styles of graphic design. He has compared his use of color to that of Kingdom Hearts character designer Tetsuya Nomura, and the keeping of color consistent between the characters and the game world.
For the game Tactics Ogre, pencil etchings and CG coloration were used together for the first time. Yoshida considers the tone and style of the game to be the "ideal" art style and thus within his comfort zone. The original tarot card illustrations for the game were done for dot graphics, and reflected a limited color index. When remade for the PlayStation Portable, some staff wanted to use the original illustrations, but Yoshida requested to redraw the illustrations with more detail and color than was possible or required previously.
Final Fantasy XII
In designing the character of Vaan for Final Fantasy XII, initially the character was "rugged" and "tough", but after considering the demographics of the games audience, the character was made younger and thinner. Once the actors motion captured and voice actor Kohei Takeda did the part, the character became slightly less effeminate than was originally designed. Yoshida set out to create a cast of characters who looked unlike any previous Final Fantasy cast. He also stated that the character reflected what Japanese audiences want, but was that they try to design characters everyone likes.
- Zeliard (1990) (PC): Design
- Ogre Battle (1993) (SNES): Character design, tarot card design
- Tactics Ogre (1995) (SNES): Background art director, character design
- Final Fantasy Tactics (1997) (PS1): Background art director, character design
- Vagrant Story (2000) (PS1): Background art director, character design
- Wild Card (2001) (WonderSwan): Character design, card design
- Final Fantasy Tactics Advance (2003) (GBA): Artistic supervisor, additional illustration (The Judge)
- Final Fantasy XII (2006) (PS2): Background art supervisor, main character design
- Final Fantasy III (Remake) (2006) (DS): Character design
- Final Fantasy Tactics: The War of the Lions (2007) (PSP): Background art director, character design
- Final Fantasy Tactics A2: Grimoire of the Rift (2007) (DS): Artistic supervisor, additional illustration (The Judge & Grimoire)
- Final Fantasy XII International Zodiac Job System (2007) (PS2): Background art supervisor, main character design
- Final Fantasy: The 4 Heroes of Light (2009) (DS): Character design
- Final Fantasy XIV (2010) (PS3, PC): Art director, main character design
- Tactics Ogre: Let Us Cling Together (2010) (PSP): Character design
- Dissidia 012: Final Fantasy (2011) (PSP): Special thanks
- Bravely Default: Flying Fairy (2012) (3DS): Main character design
- Bravely Default: Praying Brage (2012) (PC): Main character design
- Final Fantasy XIV: A Realm Reborn (2013) (PS3, PC): Lead artist, main character design
- Bravely Second (TBA) (3DS): Main character design
- IGN staff (2006-07-18). "Top 10 Tuesday: Best Art in Videogames". IGN. Retrieved 2010-05-04.
- David Zdyrko (2006-07-18). "Vagrant Story review". IGN. Retrieved 2000-05-22.
- Jeremy Parish (2010-12-30). "Walister Arts: An Interview With Tactics Ogre Art Team". 1UP.com. Retrieved 2013-02-27.
- IGN Staff (2003-11-20). "Final Fantasy XII Q&A". IGN. Retrieved 2013-02-27.
- Benjamin Turner (2006-05-11). "A Chat with the Final Fantasy XII Team". GameSpy. Retrieved 2013-02-27.
- Luke Plunkett (2011-07-06). "The Fantastic Character Art of Akihiko Yoshida". Kotaku. Retrieved 2013-02-27.
- Mauro Piccillo (2012-10-29). "Un MMORPG per Bravely Default?". EIR Games.