Alien Garden

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Alien Garden
AlienGardenCover.jpg
Developer(s) Jaron Lanier
Publisher(s) Epyx
Designer(s) Bernie DeKoven[1]
Programmer(s) Jaron Lanier
Platform(s) Atari 800, Commodore 64
Release date(s) 1982
Genre(s) action game, strategy game
Mode(s) Single-player
Distribution Floppy disk, video game cartridge

Alien Garden was one of the first non-game "software toys" released.[2] It was designed in 1982[3] by Bernie DeKoven and programmed by virtual reality pioneer, Jaron Lanier, and it was designed with an emphasis on the need for experimentation.

With a heavy emphasis on the artistic aspects of computer-generated simulation, Alien Garden was described by its creators as an art game.[4] At a time when the art game genre had not yet been recognized as even emergent, Alien Garden ranks among the very earliest art games.[5] Indeed its release predates Lanier's more famous art game, Moondust (often characterized as the first true art game[6]), by a year.

Gameplay[edit]

Gameplay consists of a side-scrolling world covered in 24 different kinds of crystalline flowers resembling gypsum flowers. The player controls an embryonic animal as it grows, survives and reproduces through 20 generations. Difficulty is introduced through the lack of instructions in the game. As such, the player must employ trial and error techniques to determine which flowers are edible, which flowers shrink or grow when stung, and which flowers are fatal or explosive when touched.[7] The player may use either the organism's tail, stinger, or wings to bump or otherwise make contact with them. To maintain the challenge, the behaviour of the flowers changes every time the game is played. To increase the challenge, the score is repeated all along the left and right sides of the scrolling screen. As the score increases, the animal avatar is forced to travel more and more closely to the sometimes deadly crystal flowers.


References[edit]

  1. ^ here’s Bernie — DeepFUN
  2. ^ Alien Garden at MobyGames. Retrieved 10 November 2008.
  3. ^ Epyx. GameSpy entry. Retrieved 10 November 2008.
  4. ^ Thomsen, Michael. The Art Of Gaming. Edge. 8 February 2010.
  5. ^ Pratt. Charles J. The Art History... Of Games? Games As Art May Be A Lost Cause. Gamasutra. 8 February 2010.
  6. ^ Pease, Emma. CSLI Calendar Of Public Events. Stanford Center for the Study of Language and Information. 14 May 1997.
  7. ^ Alien Garden Owners Manual. AtariAge entry. Retrieved 10 November 2008.

External links[edit]