Alien Syndrome (2007 video game)
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| Alien Syndrome | |
|---|---|
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| Developer(s) | Totally Games |
| Publisher(s) | Sega |
| Distributor(s) | Alliance Distributors |
| Series | Alien Syndrome |
| Engine | Vicious Engine |
| Platform(s) | PlayStation Portable, Wii |
| Release date(s) | |
| Genre(s) | Action RPG/Multi-directional shooter |
| Mode(s) | Single player, multiplayer |
| Rating(s) | |
| Media/distribution | Wii Optical Disc, UMD |
Alien Syndrome is a video game by Totally Games. It is an update to the franchise created by the action game 'Alien Syndrome' by Sega. It was released for the PlayStation Portable and Wii in 2007.[1] The 2007 iteration takes place two decades later from the previous games and introduces role-playing video game elements to the gameplay.
Contents |
[edit] Story
The title is set in the far future, where interplanetary space travel is possible. Communication is lost with one of the stations on a distant planet, the Kronos, and Aileen Harding is sent to investigate. She quickly discovers that 'Alien Syndrome' is behind the disappearance and decides to fight the enemy and find out what happened to her boyfriend, Tom.
The story of Alien Syndrome (2007) picks up approximately 20 years after the original Alien Syndrome game. There are 5 chapters in the story.
[edit] Items
In the game, there are different types of items and they are stored in different screens.
Armour, weapons and some other items (med paks, energy paks and SCARAB parts) have a Mk range going from Mk I to Mk X
[edit] Gameplay
Alien Syndrome is played as a top-down shooter, with players turning their characters the direction they would like to shoot. The game has a total of 40 levels,[2] with 5 bosses and 15 mini-bosses. Players are able to completely customize their character to expand in-game strategy options. Alien Syndrome offers up to 80 different weapons to use and hundreds of armor types as well as bonus items. Players are accompanied by a robotic drone (SCARAB) that serves as a storage space for items as well as a backup for the main character. Rely on your loyal droid assistant to fight alongside you and exchange and/or improve your weapons and armor at any time. Players have both a life meter and a constantly refilling energy meter, with the latter being related to shield power.
The game also features co-op multiplayer for up to 4 people simultaneously on one TV screen for the Wii version. On the PSP version, the game features co-op multiplayer via ad-hoc Wi-Fi connection.
[edit] Differences between PSP and Wii
On the PSP, player movement and aiming are both handled with the analog stick; while a player is firing a ranged weapon, her facing is locked. On the Wii, movement is handled by the analog stick on the Nunchuk, while aiming is controlled by pointing with the Wii Remote.
[edit] Reception
| Reception | |
|---|---|
| Aggregate scores | |
| Aggregator | Score |
| GameRankings | 53.65% |
| Review scores | |
| Publication | Score |
On the Wii, critical reception to this game has been mostly negative. Both IGN and Gamespot praised the intuitive aiming controls but complained about the lack of enemy variety and graphical difference between the Wii and PSP versions. It currently has a 53.6% at Game Rankings [1]
The PSP version holds a 51.0 on Gamerankings.
[edit] References
- ^ "Sega's Alien Syndrome Venturing Onto The Wii And PSP System" press release from Sega of America
- ^ http://blogs.ign.com/Alien_Syndrome/2007/07/20/60917/ blog from Jeff Kung, Senior Game designer at Totally Games
[edit] External links
- Alien Syndrome at Sega of America
- Alien Syndrome (PSP) at GameRankings
- Alien Syndrome (Wii) at GameRankings
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