|Publisher(s)|| Mail.ru Group
|Distribution||Download (3.77 GB client)|
Allods Online is a free-to-play 3D fantasy MMORPG developed by Astrum Nival (Allods Team nowadays) and published by Mail.Ru Group in Russia, Europe, Turkey and North America, Cayenne Tech in Taiwan, Hong Kong, and Macau, Level Up! Games in Brazil.
The third in the Rage of Mages series, Allods Online takes the RPG elements of the original games and presents them in an MMORPG. Developed with a $12 million budget, it is available as a free online game with a simple registration required to play and while no ongoing subscription is required to play, some items are only available in the Items Shop, which allows the developers to profit through a system of microtransactions.
Allods Online has many traditional MMORPG elements such as quests, NPCs, and dungeons. It also has an element that is fairly unique - bet the ability or count your skills for enemies or for players to build ships and sail around in a vast expanse of magical space called "the Astral". In the Astral, players can fight each other in ship-to-ship combat as well as discover new zones like the Goblin Republic that cannot be reached any other way. Furthermore, ships have individual crew stations which can be operated by multiple players on the same ship together.
Another way for players to test their skills is via PvP on maps such as the Holy Land. The Holy Land tends to be extremely crowded due to its position as one of the primary locations of the war between the two factions - the Empire and the League. Open PvP, utilizing a flagging system found in many traditional MMORPGs, is also available in any area of the game, and gives special bonuses to players who quest and hunt while their Flag of War is raised. There are also special areas where players can engage in large-scale PvP activities to earn unique rewards.
The game also provides a developed guild system that encourages players to work together to improve their guild ranking and allow them to participate in more content, such as the Astral Confrontation, as well as design custom regalia to look unique in the game and benefit special abilities.
Allods Online EU and NA were highly criticized in February, 2010 for the initial prices in its Item Shop, the system by which the game conducts microtransactions. However, the prices were significantly lowered two weeks later.
Allods Online also implemented a controversial system where players were penalized upon death. These penalties could be prevented or reversed by buying items from the Item Shop. This feature was removed in the EU and NA version on March 2, 2011 since the item that prevents death penalty became available for free at the Item Shop. By August 2012 the North American version of Allods Online had removed the Holy Charms which prevented the death penalty along with the penalty. Cash shop prices were also permanently lowered a few weeks prior for a large number of items
The soundtrack of Allods Online was created by Vladislav Isaev, the creator of the electronic project Scann-Tec, as well as the composer Mark Morgan, the composer for the first two parts of the Fallout series and Planescape: Torment. The soundtrack was also created by Michael «Lind Erebros» Kostylev who is known for composing the music for the game King's Bounty: The Legend of Knight.
The full-fledged symphonic soundtrack for the new version of Allods Online was recorded by the Central Symphony Orchestra of Russia's Defense Ministry and the Bolshoi Choir whose conductor was Boris Tarakanov.
- onrpg.com review, Allods Online Review: It's not WoW.
- "KRI Laureates Awards 2009".
- "Allods Online Launch Zone".
- Shawn Schuster. "First Impressions: Allods Online".
- Black, Lacey (2012-12-10). "Allods Online Review". Retrieved 2014-03-16.
- "Allods Cash Shop Prices Spark Backlash from Community".