American Conquest

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American Conquest
American Conquest Coverart.png
Developer(s) GSC Game World
Publisher(s) CDV
Platform(s) Windows 98, Windows Me, Windows 2000, Windows XP
Release date(s)
  • NA February 5, 2003
  • PAL February 14, 2003
Genre(s) Real-Time Strategy
Mode(s) Single player, Multiplayer
Distribution 1 CD

American Conquest is a real-time strategy game developed by Ukrainian GSC Game World who is the developer of Cossacks: European Wars; and published by German CDV. It is set between the 15th and the early 19th centuries in the American continents. There is also an expansion pack produced for American Conquest, called American Conquest: Fight Back and a gold edition, which has both the original and expansion pack bundled together. The latest installment in the series is American Conquest: Divided Nation. All three titles are available together as the American Conquest Chronicles.

Gameplay[edit]

American Conquest's basic gameplay mechanics and economic factors are shared with the earlier GSC Game World title Cossacks: European Wars and its add-ons. As in 'Cossacks', American Conquest allows the building of a base with which the player will conduct military and economic activities to prepare for victory in a scenario.

While the difference between playing for the European factions and the native American Indians are discernible in terms of military strategy, the basics are the same. The usual chain of activities involve building dwellings for your peasant workforce and to gather resources like wood, food, and gold, stone, coal and iron from mines which the player will have to construct at designated areas. Generally, wood and stone are used to construct buildings whereas the others are primarily used for creating and maintaining the army. Food may be harvested from either a mill or by hunting wild animals with specialised units like the trapper or the buccaneer unit. Wood is gathered by conventional means. Further, the cost of buildings, soldiers and cannons would inflate with each successive one built. Peasants are also now trained from dwellings and not from the town centre; the latter now having the role as a scientific upgrade building.

American Conquest differs from 'Cossacks' in that peasants are now needed in the direct creation of military units. If no peasants are sent into forts, stables of fortresses, no new units may be trained. Upgrades which would boost the fighting capability as well as the training time of the army are also conducted at those buildings. Forts and fortresses are central to the defense of any base and garrisoned troops will open fire on encroaching enemy units or wild animals.

The common economic and scientific buildings in American Conquest may also be garrisoned by either peasants or by regulars of the army. Similarly, an attacking army may also capture these garrisoned buildings by sending units into them and defeat its defenders in unseen hand-to-hand combat. Players may also construct log cabins if playing for a European power where garrisoned units receive a bonus in its defense.

Another new feature of American Conquest is the morale factor. Military units would suffer from low morale if the unit is in the vicinity of a mass slaughter of his side and may flee the battlefield. Officers, standard bearers and military drummers are used to create military formations and to increase morale of the troops.

The campaign mode covers most of the major European powers' conquest in North America which includes the Spanish, the English and the French as well as the counter-campaigns narrated from the viewpoint of the native American Indians who fought against them.

American Conquest: Fight Back[edit]

American Conquest: Fight Back is a stand-alone expansion pack for American Conquest. It features five new nations: Germany, Russia, Haida, Portugal and the Netherlands, and 50 new units. In addition to new campaigns featuring the Mayas, the Germans, the Haida and the Russians, a new 'battlefield' game mode is available. The German campaign briefly chronicles the expedition of Ambrosius Ehinger and Georg Hohermuth whereas the Russian campaign concerns the Alaskan campaign under Alexander Baranov. The new Haida campaign is from the Haida point of view of the Russian expedition. The Mayas campaign covers details from the Spanish conquest of Yucatán.

American Conquest: Divided Nation[edit]

American Conquest: Divided Nation is the second stand-alone expansion to American Conquest. It features four new nations in a new timeline: The Union, The Confederacy, The Republic of Texas and Mexico, and more than 120 new units. Old factions cannot fight new ones. The game also brings a host of new features to the game, such as horse artillery, field fortifications, tents, and generals. Players can experience battles entirely new to the RTS Genre, from the Battle of the Alamo to Battle of Gettysburg.

Reception[edit]

Reception
Aggregate scores
Aggregator Score
GameRankings 76.22%[4]
Metacritic 76/100[5]
Review scores
Publication Score
Eurogamer 9/10[1]
GameSpot 8.4/10[2]
IGN 8.2/10[3]

Related games[edit]

Other game series from CDV, Cossacks series uses the same engine.[6]

References[edit]

  1. ^ DNM. "American Conquest Review". Eurogamer. Retrieved 2003-02-14. 
  2. ^ Craig Beers. "American Conquest Review". CNET Networks. Retrieved 2003-02-05. 
  3. ^ Steve Butts. "American Conquest The battle for the New World beckons...". Retrieved 2003-02-10. 
  4. ^ "American Conquest". CNET Networks. Retrieved 2012-11-22. 
  5. ^ "American Conquest (pc 2003):Reviews". Retrieved 2003-02-05. 
  6. ^ American Conquest Interview at Gameguru Mania

External links[edit]