American Tag-Team Wrestling

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American Tag-Team Wrestling
American Tag-Team Wrestling
European cover art (Amiga version)
Developer(s) Zeppelin Games
Publisher(s) Zeppelin Games
Composer(s) Adam McRory
Platform(s) Amiga
Commodore 64
ZX Spectrum
Amstrad CPC
Release date(s) Amiga:
Genre(s) Sports
Mode(s) One player
Two player
Distribution Floppy disk
Cassette tape

American Tag-Team Wrestling is a 1992 wrestling video game that was released for multiple platforms. The limited storyline of this game deals with the fact that there is a tag team wrestling tournament going on. Each tag team is trying to win the tag team championship belt by taking down all possible opponents.


Based on the style of wrestling practised during the 1980s professional wrestling boom, the game offered tag team wrestling as the game's attractive twist. Players can tag in their partner if they're weakened; wrestlers slowly recover outside of the ring for future play. Single matches and King of the Ring-style tournaments can be played. Some of the wrestlers are based on real World Wrestling Federation superstars like Macho Man Randy Savage, Hulk Hogan and The Missing Link. Each tag team consists of two team members who contradict each other; forcing players to analyze each other's strengths and weaknesses. While they look different on the character select screen, both tag team partners have an identical appearance on the ZX Spectrum version of the game.[2]

A huge selection of kicks, punches and grapples can be used in order to outwit the competition.[3] However, only seven are officially indicated in the ZX Spectrum manual.[4] Each round is timed, just like in boxing and unlike the actual WWF of that era.[5] There are also grudge matches that randomly appear after every tournament bout in addition to referee decisions that can go either way.[6]

Both players share the same screen while playing the game; allow both players to see each other without any distractions from a split screen.[7] While the game was released two years after WrestleMania VI which ended the 1980s wrestling boom; it is acknowledged that a lot of the characteristics are based on the family-friendly style of wrestling performed during the 1980s.