Amethyst RPG

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Amethyst is a campaign setting for the role-playing game Dungeons & Dragons, released under the D20 license and using the D&D 4edition rules. It is published by Dias Ex Machina, featuring the artwork of Nick Greenwood and Jaime Jones.

Contents

[edit] Introduction

Magic and monsters, everything we assumed was fiction, have invaded our modern world, halting mankind's advancement and forcing him into the last few bastions of his old ways. The world of fantasy read and dreamt about lives and breathes outside the walls of these last cities of progress. Technology and magic do not mingle; they cannot mix. Our tools and machines break down in the aura of their splendor. Dreams have become reality. Will you embrace a world of wizardry and wonders at a cost of refrigerators, internet, and cable TV? Will you hide in a city of pipe and steel or venture into a landscape of swords and sorcery? Choose the way of order and command technology. Choose the way of chaos and wield the power of magic. Only one can survive.

Amethyst is a fantasy setting placed upon our all too familiar world. Players must accept the consequences of the life they lead and the decisions they make. The Stones of Amethyst have risen. When brought together, they could decide the future of the planet. Cast off the remaining shred of technology or close off the world of magic forever. The fate of the world rests with you.

[edit] Rules

The game uses the Dungeons & Dragons 4th edition rules as a base, altering some of the rules to adapt to the setting and include things like vehicles and guns, making magic less powerful and additionally, it changes many of the ‘core’ classes by opening up new paths of advancement via the class focus system.

Additionally the game share it's combat rules with other future supplements of the same publisher and it's mean to be compatible with standard GSL rules.[1]

[edit] Races

Separating itself further from the ‘classical’ fantasy game are the races playable. The setting focuses on the fact that the majority of the non-human races are Fey, ranging from the short Narros (reminiscent of dwarves) to the various races that are far more elven in appearance, to the gnomish Gimfen, and even the vampiric Tilen. Even the demons the characters encounter are descendants of the Fey.

[edit] Technology and magic

The setting also takes in account the disruption of modern technology by magic, the more technologically advanced an item is, the more likely that the Enchantment Disruption Field that encompasses the globe will affect it. Rules in detail are provided for all facets of technological and magical interaction.

[edit] Other notes

Previously published under 3.5 rules and recognized with an Honorable Mention for Best Setting in the 2008 Gen Con ENnie Awards [2], the 4E version of Amethyst will be published under the GSL license from Wizards of the Coast, utilizing the Dungeons & Dragons Fourth Edition mechanics by Goodman Games.[3]

[edit] References

  1. ^ Announcement on EnWorld
  2. ^ ENnie Awards 2008
  3. ^ Goodman Games announcement

[edit] External links

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