Amok (video game)

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For the Atoms for Peace album, see Amok (Atoms for Peace album).
Amok
Japanese version cover art
Developer(s) Lemon
Publisher(s) Scavenger, Inc. (USA, Europe)
Koei (Japan)
Tec Toy (Brazil)
Composer(s) Jesper Kyd
Platform(s) Saturn, MS-DOS, Microsoft Windows
Release date(s) PC
  • NA October 31, 1996
Saturn
  • JP June 20, 1997
  • NA January 17, 1997
  • EU 1997
Genre(s) Action
Mode(s) Single player
Distribution CD-ROM

Amok (sometimes spelled AMOK, A.M.O.K., A+M+O+K, or A•M•O•K) is an action game for Windows and Sega Saturn in which a robot called "Slambird" is guided through nine different scenarios to complete several objectives. Developed by Lemon, Amok began as a technology demo for the Sega 32X, but was reworked for the Saturn after Sega discontinued support for the 32X.[1]

Story[edit]

Taking place on the planet Amok, a company war has been raging on for 47 years straight. However, upon the 47th year, a peace treaty was finally put into effect and both warring sides ceased fire. Unbeknownst to them is The Bureau, an underground collection of Arms Dealers who were benefiting from the constant weapon sales. The Bureau starts a plan to keep the war going by striking the heart of a strong military compound and research center on the island of Falster. By employing the mercenary mech-pilot Gert Staun - commandeering their latest light ground-sea mech, the Slam Bird - does the Bureau hope to achieve their ultimate goal.

Levels[edit]

The first set of levels are taken underwater, and have obstacles and enemies to match the area, including sharks and mines. Progressing further through the game, the scenarios become more into the urban than the rural area (e.g. level 1: underwater - level 8: enemy complex). The first area however is the only area that is a true rural area, as areas after the first are simply desert/dirt areas with mechanical structures (the mechanical structures are found by a metallic flooring surrounding the area). The urban areas are usually part of an objective or contain enemies. The list of levels include:

  • Pre-Level: Underwater
  • Level 1: Wastelands (desert)
  • Level 2: Wastelands (desert)
  • Level 3: City
  • Level 4: Headquarters (City)
  • Level 5: Ocean
  • Level 6: Underwater Base
  • Level 7: Sewers (Enemy Complex)
  • Level 8: Enemy Complex and Final showdown with Svinet 17

Gameplay[edit]

The gameplay follows a seek and destroy format, where you must destroy certain structures with a cannon that is attached to the Slambird robot. Enemies such as sharks, enemy robots and structures can only be destroyed with the cannon. However, some enemies can be destroyed by simply walking into or over them, mostly foot soldiers and mines (though it is usually not the best method for destroying mines, as if mines are swam into, the Slambird will endure damage).

Slambird Robot[edit]

The Slambird Robot can transform into two different modes, although not at free will. The first mode you experience is the underwater mode, with propellers guiding you through the underwater level (Note: there are 3 levels where you use the underwater mode of the Slambird, however one is a secret level). The dominant mode is the walking mode, used to explore the land areas. The two modes are no different in control, except the visual appearance, and that the propeller mode fires torpedoes, instead of missiles, although they both have the same firing speed, damage and firing rate. Missiles, heavy missiles and bombs can also be fired by the robot, and at the end a special power gun is found to fight Svinet 17.

Enemies[edit]

The game contains many different enemy types. These enemies are split into two groups - non-corporation enemies and corporation enemies. The non-corporation enemies are enemies that have not been developed to destroy the robot by the corporation, such as the bat, the steeljaw rat and the huge ant that can be found in the later missions. The corporation enemies are grunts and machines that have been developed to kill the Slambird Robot, these include the "Grunt," "Scuba Grunts," and various robots and flying objects. The final enemy "Svinet 17" Is a robot that you must kill to beat the game, and it is the most powerful of all the enemies and must be killed using the special weapon provided in the last level.

Soundtrack[edit]

The soundtrack composed by Jesper Kyd features a track for each level, all of which are electronica. Most of the soundtrack is instrumental. However, on three tracks distorted lyrics can be heard. These are:

  • "Why do you involve yourself with revolutionaries and anarchists?"
  • "In the industrial age people want progress. We give it to them...
I even resurrected myself!"
  • "Run for your life!"

External links[edit]

References[edit]

  1. ^ "Amok". Sega Saturn Magazine (3) (Emap International Limited). January 1996. p. 22.