Amulets & Armor

From Wikipedia, the free encyclopedia
Jump to: navigation, search
Amulets & Armor
Amulets & Armor Coverart.png
Cover Art
Developer(s) United Software Artists
Publisher(s) United Software Artists
Designer(s) Janus Anderson, David Webster, Eric Webster
Programmer(s) Lysle Shields
Platform(s) MS-DOS
Release date(s) 1997
Genre(s) Action, Role-playing
Mode(s) Single-player, Multiplayer
Display 256 colours, VGA, 320x200

Amulets and Armor is a first-person shooter styled video game created by David Webster and Eric Webster and United Software Artists, published in 1997. It is a role-playing game that takes place in a fictional world; the game content is divided up into quests made up of multiple separate levels which are each against different foes, in different areas, with different end goals. According to the promotion the game is overall set, "In the underground catacombs of the castle Arius," but only a few levels actually are.[citation needed]

The game was released in 1997 after two years of work, but outdated production values, confusing user interface and inadequate shareware marketing resulted in fewer than a hundred sales.[citation needed] The game graphics are in 256 colour VGA 320x200 resolution. In comparison, Quake came out the previous year and Quake 2 came out the same year. It remained generally unknown until it was released by abandonware webpages.[citation needed] The features of the game include varied character class selection, the magic system, the character advancement and inventory system, musical score (both CD quality and MIDI versions of the music were available on the disc), and detailed level construction. It was somewhat noteworthy for its implementation of features commonly associated with fantasy RPG games in a first person shooter engine before this was common, but it did not innovate: The much more famous Ultima Underworld games implemented similar features a half-decade earlier with comparable VGA/MIDI production values, although a more apt comparison is perhaps the much more famous Daggerfall released by Bethesda the previous year.

Story[edit]

At the beginning, the player chooses his character between 11 default characters: Warrior, Paladin, Rogue, Mercenary, Sailor, Magician, Priest, Citizen, Mage, Warlock, Archer.[citation needed] This is somehow relevant to the story.

Notes and references[edit]

External links[edit]