Animanium
From Wikipedia, the free encyclopedia
| This article is an orphan, as few or no other articles link to it. Please introduce links to this page from related articles; suggestions may be available. (February 2009) |
Animanium is a software package for character animation, written in Common Lisp and developed by SEGA. It is based on an advanced Inverse Kinematics (IK) engine, and supports multi-chain IK, joint limits and various joint constraints. This allows for full body IK editing of two-legged, four-legged or multipedal characters. Both Forward and Inverse Kinematics editing is available. The interface is simple, and is based on the traditional pose-to-pose workflow. The package is presented as an alternative to motion capture, which is widely used in computer animation nowadays.
Exporting of character rigs and importing of motion data is available for a number of popular 3D packages, including XSI, Maya, Lightwave and 3D Studio Max.
[edit] External links
| This article relies on references to primary sources or sources affiliated with the subject, rather than references from independent authors and third-party publications. Please add citations from reliable sources. (December 2006) |
| This graphics software-related article is a stub. You can help Wikipedia by expanding it. |