Anti-computer tactics

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Anti-computer tactics is a style of play used by humans to beat strong computer opponents at various games, especially in board games such as chess and Arimaa. It involves playing conservatively for a long-term advantage that the computer is unable to find in its game tree search. This will frequently involve selecting moves that are believed to be sub-optimal in order to exploit known weaknesses in the way computer players evaluate positions.

In chess[edit]

A number of tactics have been used at the highest level in games between humans and computers.

One particular example of the use of anti-computer tactics was Brains in Bahrain, an eight-game chess match between human chess grandmaster, and then World Champion, Vladimir Kramnik and the computer program Deep Fritz 7, held in October 2002. The match ended in a tie 4-4, with two wins for each participant and four draws.[1]

Unusual opening[edit]

In 1997 Garry Kasparov played an anti-computer tactic move at the start of the game to get Deep Blue out of its opening book.[2] Kasparov chose the unusual Mieses Opening and thought that the computer would play the opening poorly if it had to play itself rather than use its opening book.[3] Kasparov played similar anti-computer openings in the other games of the match but the tactic backfired.[4]

Anti-computer chess games[edit]

See also[edit]

References[edit]

External links[edit]