Arc Rise Fantasia

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Arc Rise Fantasia
Arf wii.jpg
Developer(s) Imageepoch
Marvelous Entertainment
Publisher(s)
Designer(s) Hiroyuki Kanemaru (director)
Kenichi Yoshida (character designer)
Composer(s) Yasunori Mitsuda
Shunsuke Tsuchiya
Yuki Harada
Yui Makino
Platform(s) Wii
Release date(s)
  • JP June 4, 2009
  • NA July 20, 2010[1]
Genre(s) Role-playing video game
Mode(s) Single-player
Distribution Wii optical disc

Arc Rise Fantasia (アークライズファンタジア Āku Raizu Fantajia?) is a fantasy role-playing video game developed by Imageepoch and published by Marvelous Entertainment for the Wii. Arc Rise Fantasia was released in Japan on June 4, 2009, and in North America on July 20, 2010.

Gameplay[edit]

The game is a turn-based role-playing game. The player and the enemy both move and fight during the same phase of battle, but the turn order is determined by the actions taken. Parties consist of three characters who each share a single AP gauge, which empties as various actions are performed. During certain parts of the game, the active team may be made up of four members instead of three, though the fourth can only be controlled by the AI. Multiple attacks can be chained together in combos, and the player may execute a special attack called a Trinity Act when each of three characters uses a certain ability. There are also summon beasts in the game called Rogress.

Plot[edit]

Arc Rise Fantasia is set in the world of Fulheim. Creatures called "Feldragons" are causing a lot of trouble as they pass the Meridian Empire in flocks. If one is killed, the resulting explosion poisons the local area. When the empire receives word that a massive horde has its sights on the capital of Diamant, it immediately sends out an army to fight them, including L'Arc, a cool and collected novice mercenary, and his friend Alf, the beloved prince and second in line for the throne.[2]

Music[edit]

The music in the game was composed by Yasunori Mitsuda, Shunsuke Tsuchiya and Yuki Harada. The opening theme is Negai Hoshi by Nami Tamaki, and the ending theme is Tenshi no Hashigo ~crepuscular rays~ by Yui Makino.

The soundtrack album is released on 3 March 2010 which contains 3 disk. The soundtracks are composed and arranged by Yasunori Mitsuda, Shunsuke Tsuchiya, Yuki Harada, Yoko Shimomura and also Ryfia's Japanese voice actress, Yui Makino. The album not only contains BGMs in the game, but also the songs that Ryfia and Adele usually sing, which are sung by their voice actresses Yui Makino (Ryfia) and Emiri Kato. The ending song for the game, Tenshi no Hashigo, is also included in the 3rd disk of the album.

Track listing

Track listing

Track listing

At disk 3, a piano piece called Awakening, To A World Protected is the piano version of Tenshi no Hashigo, which was played and composed by Yui Makino. The lyrics and music for Tenshi no Hashigo are composed by Yui Makino as well.

Development[edit]

The game had previously been titled as Project Ray, and was known to exist as early as September 4, 2007.[citation needed] As Project Ray, it was also shown to exist with Sands of Destruction for the Nintendo DS.[3]

The game was unveiled on June 25, 2008 in the popular Japanese magazine Famitsū.[citation needed] Hiroyuki Kanemaru, the director of Fantasia, previously worked at Telenet Japan and later moved to Namco Tales Studio, where he worked as scenario script director and level concept designer on Tales of Symphonia. Kanemaru stated that Project Ray would be influenced by old-school RPGs from systems such as the TurboGrafx-16. It is Imageepoch's first game not developed for a handheld game console.

The game was later released under Nintendo’s "Everyone’s Recommendation Selection" of budget titles in Japan.[4]

Reception and sales[edit]

The game generally received mixed reviews from critics, with the game receiving an average score of 64 out of 100 at review aggregator Metacritic, based on 26 review scores.[5] Proponents of the game, such as Nintendo Power, cited that the game's strong points overshadowed its faults.[6]

The English localization of the game received criticism directed towards its technical problems and weak voice acting which was called lazy.[7]

Arc Rise Fantasia was the fourth best-selling game in Japan during the week of its release at 26,000 copies.[8] Approximately 21,000 copies were sold in the first week following its North American release.[citation needed]

References[edit]

External links[edit]