Arcade Game Construction Kit
From Wikipedia, the free encyclopedia
|
|
This article needs additional citations for verification. Please help improve this article by adding citations to reliable sources. Unsourced material may be challenged and removed. (December 2009) |
| Arcade Game Construction Kit | |
|---|---|
Adventure Game Construction Kit box art |
|
| Developer(s) | Livesay Technologies |
| Publisher(s) | Brøderbund |
| Designer(s) | Mike Livesay |
| Platform(s) | Commodore 64 |
| Release date(s) | 1988 |
| Genre(s) | Game Creation System |
| Media/distribution | Floppy disk |
| System requirements
Peripherals: Joystick |
|
Arcade Game Construction Kit is a 1988 game creation system that allows users to design arcade-style games.[1] It was developed by Mike Livesay and published by Brøderbund for the Commodore 64. AGCK contained four floppy disks. The program features a joystick-driven menu system and a few pre-made games to play.
[edit] See also
- Garry Kitchen's GameMaker - A versatile game development platform for the C64.
- Shoot'Em-Up Construction Kit - A high-grade development platform for C64, with ports to the Amiga, Atari ST, and modern PC hardware. Primarily designed for shooter-style games.
[edit] References
- ^ Arcade Game Construction Kit at Lemon 64
| This adventure game-related article is a stub. You can help Wikipedia by expanding it. |