Arcus Odyssey

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Arcus Odyssey
Aocover.jpg
North American Genesis cover art by Kazutoshi Yamane
Developer(s) Wolf Team
Publisher(s) Renovation Products
Distributor(s) Renovation Products
Producer(s) Masaaki Uno
David Izat
Masahiro Akishino
Designer(s) Mutsumi Inomata
Programmer(s) Fumiaki Fukaya
Artist(s) Kazuhiro Nagata
Yuji Ushijima
Akihiro Kabaya
Writer(s) T. Yamada
Composer(s) Motoi Sakuraba
Series Arcus
Platform(s) Sharp X68000
Mega Drive
Super NES
Release date(s) June 14, 1991
Genre(s) Action RPG
Mode(s) Up to 2 players (co-op)
Distribution ROM cartridge

Arcus Odyssey is an action role-playing game video game developed by Wolf Team and released by Renovation Products. The game was released in 1991 for the Sega Mega Drive/Genesis, Sharp X68000 and Super Famicom. It features an isometric perspective and cooperative gameplay,[1] as well hack and slash gameplay. It tells the story of four heroes trying to thwart the return of an evil sorceress.

Arcus Odyssey is part of the Arcus franchise, which also included Arcus in 1988, Arcus II: Silent Symphony in 1989, and Arcus III in 1991. A North American version for the SNES was planned, but it was cancelled following Sega's acquisition of Renovation Products (American publisher for Wolf Team and Telenet games). It was released only in Japan with the title Arcus Spirits, and was also planned to be released in Europe by Loriciels.[2]

Gameplay[edit]

In Arcus Odyssey, the player takes on the role of one of four different characters, and proceeds through each level in order. The players may move, attack, defend using a projectile-blocking shield, and use a variety of offensive, defensive, and recovery items and magic, all of which can be found in chests scattered throughout the levels. Some levels require the players to accomplish sub-quests in order to proceed, such as extinguishing a fire blocking the door to the next level. Other levels give the player an ally for some parts of the game.

The game primarily has an isometric view, although the player's characters can move freely in eight directions. After defeating most bosses, players receive a power boost; this boost either gives them more health or more power.

Plot[edit]

Hundreds of years ago, the powerful evil sorceress Castomira sought to destroy the land of Arcus and remake it a place of chaos and darkness in her own image. The only person powerful enough to stop her was Leaty, a kindly princess and the granddaughter to the legendary King of Light. Leaty challenged Castomira and the two fought for days on end, but the powers of the light eventually overwhelmed the dark witch, who was banished to the Dark World for all eternity. Foreseeing the possible return of Castomira, Leaty forged a magical sword capable of destroying her, that came to be known as "The Power of Leaty", and trusted its safekeeping with the King of Arcus.

Now, a millennium later, the followers of the Castomira have stolen the Sword, in order to resurrect their mistress as the power of darkness grows stronger by the day. Only the powers of four brave heroes can stop her minions and prevent a second coming of Castomira that could spell doom for all of Arcus: Jedda the Swordsman, Diana the Archer; Erin the Warrior-Maiden and Bead the Mage. At the end of the game, the players are given a choice between putting an end to Castomira and sacrificing their own lives to help her.[3][4]

Reception[edit]

Arcus Odyssey received mostly mixed reviews. David Upchurch of ACE scored it 863/1000, writing: "To put it simply, Arcus Oddysey is one of the finest examples of the arcade adventure genre too appear on the Megadrive."[5] Dragon gave the game 4 out of 5 stars and commented: "A few gamers might not enjoy having to explore twisted caves in order to attain to the next higher level; hackers would probably prefer to blow everything to bits. Although this product is not entirely original, Renovation is offering consumers quite a successful game in Arcus Odyssey."[6]

Electronic Gaming Monthly gave the SNES version a 7 out of 10, commenting that it "has an interesting perspective and enough characters to keep things interesting."[7] GamePro criticized the lack of improvements from the Genesis version, describing the graphics as "small and crowded" with little detail or variety. They concluded "If you're looking for an interesting game with little to offer but average graphics and better-than-average music, then this is for you. True RPG fans, though, may want to ... hold out for meatier titles."[8] Retro Game Age gave it seven out of ten stars.[9]

References[edit]

  1. ^ Buchanan, Levi (2008-06-17). "Top 10 Renovation Games". IGN.com. Retrieved 2009-11-06. 
  2. ^ "SNES Force - Issue 06 (1993-11)(Impact Magazines)(GB)". Archive.org. Retrieved 2014-05-13. 
  3. ^ "Ending for Arcus Odyssey-Kill Castomira(Genesis/Nomad)". Vgmuseum.com. Retrieved 2014-05-13. 
  4. ^ "Ending for Arcus Odyssey-Help Castomira(Genesis/Nomad)". Vgmuseum.com. Retrieved 2014-05-13. 
  5. ^ "ACE - Issue 54 (1992-03)(Future Publishing)(GB)". Archive.org. Retrieved 2014-05-13. 
  6. ^ Lesser, Hartley; Lesser, Patricia & Lesser, Kirk (February 1992). "The Role of Computers". Dragon (178): 57–64. 
  7. ^ "Arcus Odyssey Review". Electronic Gaming Monthly (53) (EGM Media, LLC). December 1993. p. 44. 
  8. ^ "ProReview: Arcus Odyssey". GamePro (55) (IDG). February 1994. p. 142. 
  9. ^ "Arcus Odyssey review". Retrogameage.com. 2013-01-30. Retrieved 2014-05-13. 

External links[edit]