Ardor3D

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Ardor3D
Ardor3d.png
Developer(s) Joshua Slack, Rikard Herlitz, et al.
Stable release 0.8 / November 12, 2012
Written in Java
Operating system Cross-platform
Platform Java
Type 3D graphics engine
License Zlib License
Website ardor3d.com

Ardor3D is a scenegraph based 3D game engine, written entirely in Java and utilizing OpenGL for high performance gaming and visualization.

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History [edit]

Ardor3D began life September 23, 2008 as a fork from the jMonkeyEngine by Joshua Slack and Rikard Herlitz due to what they perceived as irreconcilable issues with naming, provenance, licensing, and community structure in that engine,[1] as well as a desire to back a powerful open-source Java engine with organized corporate support. The first public release came January 2, 2009, with new releases following every few months thereafter.

References [edit]

  1. ^ Joshua Slack (2008-09-23). "A new focus: Ardor3D". 

External links [edit]

Media [edit]