Ardor3D
From Wikipedia, the free encyclopedia
|
|
The topic of this article may not meet Wikipedia's notability guidelines for products and services. (May 2010) |
![]() |
|
| Developer(s) | Joshua Slack, Rikard Herlitz, et al. |
|---|---|
| Stable release | 0.8 / November 12, 2012 |
| Written in | Java |
| Operating system | Cross-platform |
| Platform | Java |
| Type | 3D graphics engine |
| License | Zlib License |
| Website | ardor3d.com |
Ardor3D is a scenegraph based 3D game engine, written entirely in Java and utilizing OpenGL for high performance gaming and visualization.
Contents |
History [edit]
Ardor3D began life September 23, 2008 as a fork from the jMonkeyEngine by Joshua Slack and Rikard Herlitz due to what they perceived as irreconcilable issues with naming, provenance, licensing, and community structure in that engine,[1] as well as a desire to back a powerful open-source Java engine with organized corporate support. The first public release came January 2, 2009, with new releases following every few months thereafter.
References [edit]
- ^ Joshua Slack (2008-09-23). "A new focus: Ardor3D".
