|Developer(s)||League of Geeks|
|Publisher(s)||League of Geeks|
|Release date(s)||March 2015|
|Genre(s)||Role-playing board game|
Armello is an upcoming digital role-playing strategy board game being developed by Australian independent game studio League of Geeks as their debut project. First announced as an iPad title in September 2012, the game has been in development since mid-2011, and is headed by a team of four directors with a collective 40 years of game industry experience, with music by composers Lisa Gerrard and Michael Allen. Between April and May 2014, a successful Kickstarter campaign was created to help fund a port to Steam, as well as stretch goals to bring the game to Android and Windows tablets. The game was also chosen to receive additional support from governmental funding agencies Screen Australia and Film Victoria.
Set in a fantasy world filled with anthropomorphic animals, up to four players assume the role of a hero chosen among their clan to take part in a campaign to become the next king or queen. The game features turn-based board-game mechanics that revolve around the use of dice and cards that are drawn from a deck, with each player's actions influencing the outcome.
Armello is a digital re-creation of a traditional fantasy tabletop role-playing game featuring dice and an assortment of cards that allow the player to carry out specific actions. Up to four players assume the role of a Hero character that represents a specific animal clan, each with their own unique strengths, with the ultimate goal to storm the castle and become the new king or queen of the kingdom. The playing board area is divided into hexagon-shaped tiles that contain randomly-generated features such as dungeons to explore, quests to complete, rival heroes to battle, or settlements to capture. As the game progresses, players can acquire currency to purchase additional abilities for their hero using a talent tree system specific to each character.
The game uses a turn-based system where players are allowed to perform actions such as equip items and purchase talents during another player's turn to eliminate downtime. Cards and dice are used to directly interact with the game world, and form the basis for the game's combat system. Players use cards they draw from a deck to cast spells, recruit followers, heal wounds, or use items that grant special abilities. Cards may also be played as "Perils" which can be laid on specific tiles to act as traps for other heroes or used immediately in combat, and other cards may be used to forge temporary alliances. Armello also features a day/night cycle where certain heroes gain advantages based on the time of day, and certain groups of enemies only appear in either the darkness or light.
Plot and characters
The game takes place in the "dark fairy tale" Kingdom of Armello, a world filled with anthropomorphic animals separated into numerous clans. When the current king becomes corrupted by a dark force called the Rot, representatives from these faction rise up to embark on a journey to become the new king or queen in his stead.
While the game will feature four heroes available to all players at launch, more will be added to the game over time. The initial characters include Thane, The Winter Wolf, a lupine warrior who carries a large sword; Amber, The Far Seeker, a rabbit armed with a short sword and umbrella; Mercurio, The Grinning Blade, a sneaky rat with a rapier; and Sana, The Forest Sister, a bear who carries a staff of magic power. Four more characters collectively called The Bandit Clan, which includes a squirrel thief, an otter butcher, a fox rogue, and a badger berzerker, will also be available, but only to backers of the game's Kickstarter project between April and May 2014.
Armello was announced in September 2012 as the debut title from Australian independent game studio League of Geeks, originally as an iPad-exclusive title to be released the following year before experiencing delays. The 15-person development includes four directors: Ty Carey, Trent Kusters, Blake Mizzi, and Jacek Tuschewski, whose total experience in the game industry includes 40 years and 50 released projects. Kusters stated that he was inspired to create the game after hearing about the success Greg Kasavin had in producing Bastion with such a small team. League of Geeks began work on the game after eight months of prototypes on paper, with an additional 18 months of work to arrive at the pre-alpha build. An early version of the game was showcased at the Game Developers Conference in April 2013, and later at the inaugural PAX Australia the following July.
In December 2011 and October 2013, League of Geeks received assistance funding from the state government of Victoria. At the 2012 Sydney Film Festival, it was announced that Armello was one of 14 projects chosen from a pool of 89 to receive additional support from the Australian federal government funding body Screen Australia.
When describing the title's genre and influences, Kusters pitched it as "imagine Magic: The Gathering meets Final Fantasy Tactics," and "Game of Thrones meets Kung Fu Panda," also mentioning that it features components of board games, trading card games, and strategy role-playing games. The game was also said to appeal to fans of Redwall and The Dark Crystal, as well as the animated works of Studio Ghibli, particularly Spirited Away, which was cited as a large influence on Armello 's art direction and story.
The team launched a 30-day Kickstarter project page beginning in April 2014 to garner an additional AUD$200,000 to help produce the game full-time, as well as lend support to a release on Windows, Mac, and Linux platforms using the Steam service. A stretch goal was also added, extending possible support to Android and Windows tablets. A tentative release date of March 2015 was also set. On May 8, 2014, the campaign reached $305,360, successfully funding the game, as well as hitting all extended stretch goals, which included releases for the two additional platforms, more languages, in-game cards, and a winter-based map tileset.
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