Armored Warriors most prominent feature is its multi-player option, and the ability to augment the players' mechs with a large array of different parts for varied attacks. Multiple regions of the mech could be switched, including the arms, legs and handheld weaponry. Such parts were gained (or lost) by inflicting damage upon enemies, which would cause various parts to disembark and be wielded by the player. Additionally, by using commands, the players could use an option called a "Team-up Change" which initiated a powerful attack used in tandem, and could also further the customization of weapons by using a main and sub-weapon.
Gameplay follows a mission-like structure, with seven in total. Each stage consists of the game giving the player prerequsites such as a time-limit to eliminate enemies, a set amount of ammo for weapons, and destroying a varying amount of enemies. Each stage ended with a boss character, and the game provided a competent replay value with the customization options.
1st Lieutenant Jeff Perkins pilots the AEX-10M BLODIA, a well-designed machine that is equally matched in all areas of combat. Its firepower is below average but makes up slightly greater attack distance.
Captain Ray Turner pilots the SVA-6L REPTOS, a mecha designed for close ranged/melee combat. Its light and mobile specifications make it plausible for high-speed situations.
Major Glenn Reed uses the AEX-10H GULDIN, a power-type mech used for absorbing damage and plowing through opposition. Its high attack statisitics give it a low speed designation, however.
2nd Lt Sarah White uses the AEX-12J FORDY, an extremely fast mech used for rushing attacks and a featuring a high mobility. It lacks a sufficient amount of armor and must use its speed to avoid damage.