Army of Two

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This article is about the video game. For other uses, see Army of Two (disambiguation).
Army of Two
ArmyofTwo front-1-.jpg
Developer(s) EA Montreal
Publisher(s) Electronic Arts
Writer(s) Corey May
Dooma Wendschuh
Keith Arem
Composer(s) Trevor Morris
Series Army of Two
Engine Unreal Engine 3
Platform(s) PlayStation 3, Xbox 360
Release date(s) NA March 6, 2008[1][2]

EU 20080307March 7, 2008
AU 20080313March 13, 2008
JP 20080319March 19, 2008

Genre(s) Third-person shooter
Mode(s) Single-player, co-op (closed)[3]
Distribution Blu-ray Disc, DVD-DL

Army of Two is a third-person shooter video game developed and published by Electronic Arts, released on March 6, 2008 for the Xbox 360 and PlayStation 3 consoles. The game is centered upon two mercenaries fighting through war, political turmoil, and a conspiracy from 1993 to 2009. Focusing on cooperative strategies, Army of Two's main feature is the necessity to use coordinated teamwork to accomplish the game's goals. While the game is meant to be played with another human as a partner, a "Partner Artificial Intelligence" (PAI) is also included and programmed to follow the player's strategies. Dependence on a partner (whether human or PAI) is so pronounced that most objectives are impossible to complete without it.

Army of Two is one of the first games released for the Xbox 360 and PlayStation 3 consoles that feature region-locked online play. EA claims that the region-locking is to prevent network lag caused by players from multiple regions, and to prevent the Asian region console owners from playing the U.S. and European version of the game, as the Asian version has been censored to meet certain requirements (notably, the shooting of already dead bodies in the game).[4] A sequel titled Army of Two: The 40th Day, was released on January 12, 2010. On August 11, 2011, Electronic Arts shutdown the online multiplayer servers for the game.[5]

Gameplay[edit]

Gear[edit]

The player can upgrade their armor to make it better and stronger but these cannot be purchased and are unlocked as the player progresses through campaign mode. The players start with Basic body armor, upgrade to Medium after completing the Afghanistan mission, and are granted Heavy body armor after the Aircraft Carrier mission. Players can also unlock and purchase new face masks that the main characters wear.

Customization[edit]

The game allows weapon customization, bought with money earned as the game progresses. Such elements as new barrels, stocks, forend-mounted vertical grips, and extra-large magazines and ammo drums that can be swapped out to give the weapon a unique look and superior statistics. Other modifications include suppressors, a gun-shield, an under-slung grenade launcher, or an underslung 12-gauge shotgun.

A firing range feature was proposed that would allow the player to test out their newly customized weapon, however it was removed as it did not meet the developers' standards.[6]

Vehicles[edit]

The original game boasted three different drivable vehicles: a jeep, a main battle tank, and a hovercraft. Gameplay was designed so that one player would drive and the other would fire a secondary weapon like a ring-mounted XM312 heavy machinegun (jeep and hovercraft) or a 120mm cannon (the tank). The jeep and tank were removed from the final product due to "pacing issues" and the hovercraft was used only in the China and Miami levels.

Online multiplayer[edit]

Multiplayer (or "Versus" mode) allows up to four players, with two on each team (similar to the co-op structure of the main campaign). Both teams will compete over objectives on the map such as assassinating a VIP or destroying an objective in order to earn the most money for their side. At the same time, they will also be forced to deal with the opposing team in order to secure their objectives. On August 11, 2011 the Army of Two online servers were shut down by EA due to lack of players.

Multiplayer for the game was region-locked. Players with the European, American or Asian version of the game could not play with each other.[7]

There are 3 multiplayer gametypes: Warzone, Bounties and Extraction.

  • In Warzone, the primary and secondary objectives are randomly generated and they may vary greatly. One team might need to get to a certain place and defend it, while the other team tries to destroy it, shoot down the chopper, blow up a jeep with its gunner, transport wounded soldiers to the extraction point, assassinate V.I.P's, etc.
  • Bounty has the player hunt down the leader of the hostile forces on the map in exchange for a sum of money.
  • In Extraction the objective is to rescue randomly spawned V.I.P.s or P.O.W.s to a safe location.

Also every map contains cases of intelligence documents that the player can seek out for extra cash.

Character customization is not possible in the multiplayer portion of the game but the player can buy preset sets of weapons, upgrade the characters body armour and the amount of ammo he can carry. Players need to be careful while shopping though, since the team with the most cash in the end wins.

Plot[edit]

The story begins in 1993 in Somalia when Elliot Salem and Tyson Rios are in the U.S. 75th Ranger Regiment. They are tasked to work with Phillip Clyde, a private military contractor with the Security and Strategy Corporation (SSC), tasked with carrying out the assassination of powerful local warlord Abdullahi Mo'Alim. Clyde's overly condescending attitude and behaviour disgust Salem and Rios. Clyde makes Salem and Rios pull off the assassination themselves and clear out the extraction point without his assistance. After this mission, Philip Clyde invites Lieutenant Colonel Richard Dalton (CO for Salem and Rios's Ranger squad) to join the company for a desk job. He agrees, asking to bring Salem and Rios with him as contractors, and in the following year, the three enter the private sector.[8] Salem and Rios begin work as Private Contractors.

Salem and Rios are now working for Security and Strategy Corporation. After the 9/11 attacks they are sent to Afghanistan to kill an Al-Qaeda terrorist named Mohammed Al-Habiib who seized a missile facility with Soviet M-11 missiles. They also need to destroy the M-11 missiles, destroy a stockpile, and find and rescue Brian Hicks, another SSC contractor who failed the same mission. They find and destroy the missiles, then find themselves in an area filled with noxious gas. Salem comments on how poorly they are equipped for missions and Rios sees conspiracy in this. They find Brian beaten and poisoned in his cell and carry him to a safe area. They get back into the elevator and fight Mohammed over a missile station. After the fight Rios asks Section 8, his hacker contact, to unlock a door to the chemical weapon stockpile. They destroy the room and finish the mission.

Two years later, Salem and Rios are sent to Iraq. Their objective there is to rescue former squad mate Lt. Col Eisenhower, whose U.S. Army base was under siege by the terrorist leader Ali Youssef. They secure Eisenhower, but before the chopper arrives they are ambushed. Eisenhower bids them farewell before the chopper takes off, but it suddenly explodes in mid-air. Ali Youssef makes a radio transmission claiming responsibility for blowing up the chopper. Rios suspects a conspiracy behind Eisenhower's death, thinking he was singled out – Salem dismisses this, saying he was simply in the wrong place at the wrong time. Just before entering Ali Youssef's oil facility, Rios asks Section 8 to investigate the ambushes and try to find their source. Salem and Rios eventually reach Ali Youssef, and kill him at his helipad.

The U.S. Navy aircraft carrier USS Ronald Reagan, has been seized by the Abu Sayyaf terrorist organization. Returning from an unspecified mission after Iraq, Salem and Rios are redirected by SSC and tasked with liberating the aircraft carrier from terrorist control. They parachute onto the deck and meet up with Philip Clyde. They clear the deck of hostiles and disable the remaining jets to prevent escape. Salem notes that the crew left behind one life boat, which could be useful. Salem and Rios soon stumble upon Clyde and a terrorist collaborating by a computer. Clyde flees, but Rios retrieves his USB flash drive. He sends the information on the drive to Section 8 for analysis, and refuses to tell Alice what's happening until he hears back from him. Section 8 tells Rios that Clyde was responsible for leaking U.S. Troop positions to the terrorists. Salem and Rios then stumble upon the Captain. He tells them that there are stolen nuclear warheads on board, the engine room is booby trapped, and they are on a collision course for the city of Manila on the Philippine island of Luzon. The captain detonates the explosives, sacrificing himself to make sure that the ship sinks before colliding with the city. Salem and Rios escape using the lifeboat they had discovered earlier.

After the Aircraft Carrier mission, Salem and Rios agree to quit from the company. On a special mission for their arms dealer Cha Min-Soo in South Korea, they inadvertently make contact with Alice, and decide to pull off one last mission, because Salem needs the money. They are told to execute a head terrorist within Abu Sayyaf by detonating a bridge as his car crosses. They complete their objective, but find themselves under attack by the Chinese Military and wanted for murder. It is revealed that the U.S. Senator for Alaska, Richard Whitehorse, campaigning hard against a bill to privatize the military, was the one crossing the bridge. They assume Stockwell set them up, and agree to go public with the evidence they pulled off Clyde. Alice is kidnapped, however, so they head to Miami to save her and confront Stockwell. Cha Min-Soo lends them a large cargo plane and a pilot to take them there.

Miami, Florida is a hurricane zone. U.S. Air Force air defenses pick up the radar trace of Cha Min-Soo's aircraft and send up two F-15's to investigate. The two operatives notice the F-15's and then find that Clyde has murdered their pilot. They engage him in battle, but are interrupted when the U.S. Air Force shoots down the plane (due to the unresponsive dead pilot and sight of gunfire exiting the rear of the plane). Salem and Rios survive, and assume Clyde to be dead. They enter the Miami airport, where they are forced to engage SSC Operatives. Section 8 informs them of Alice's location, and they head on to rescue her. In the meantime, Cha Min-Soo radios them, furious that his plane was destroyed. They tell him it was Clyde's fault, and Cha Min-Soo decides he will pay them to kill him. Rios tries to tell Cha Min-Soo that Clyde already died, but Salem stops him, thinking it will be easy money. Alice reveals to them that it was in fact Dalton who was the mastermind behind the plot, and he plans to kill Stockwell. If he succeeds, the bill to privatize the military will pass, and he will be even more powerful. Alice says they need to save Stockwell, as he is the only one who can clear their names. They make it to SSC HQ, where Cha Min-Soo tells them he hacked their helmet cameras, so he can see Clyde die with his own eyes. Salem and Rios are un-easy, as Cha will obviously discover their lie. They eventually get to the information department of the SSC Headquarters, and acquire all the evidence necessary to clear their names. Ironically (and lucky for them), Clyde is revealed to have survived the crash. Salem roundhouse kicks Clyde through a window, presumably killing him. They then head to the roof where Dalton is attempting to escape in a helicopter. Rios uses a Stinger missile to destroy the helicopter and kill Dalton.

In the epilogue, Stockwell is revealed (on the news) to have turned himself in and served 3 months in jail. Salem and Rios call Alice and tell her that they have started their own PMC, named Trans World Operations (T.W.O.), and invite her to join them.

Downloadable content[edit]

Veteran Map Pack DLC[edit]

The downloadable content (DLC) Veteran Map Pack became available for download on Thursday, May 29, 2008. It contains a new co-op map (fighting and eliminating a dangerous Russian militia group based in Kiev's subway system), an expanded Versus map (China Canal Lock), a more dynamic and interactive environment, more destructible objects, and 6 new "secret" achievements. There's also an alternative ending to the game in which the players can take on Dalton in a more dramatic boss battle at SSC's Miami headquarters in which Salem and Rios have to lock him in a vault. These maps were available to download without any cost until EA shut down its servers in 2011.

Pre-launch[edit]

  • Pre-orderers of the PlayStation 3 version got a mini-book featuring concept art.
  • Pre-orderers of the Xbox 360 version through GameStop/EB Games got special codes to download the "Design Your Own Weapon Contest" winners' weapons.

Reception[edit]

Reception
Aggregate scores
Aggregator Score
GameRankings (X360) 74.56%[9]
(PS3) 74.31%[10]
Metacritic (PS3) 74/100[11]
(X360) 72/100[12]
Review scores
Publication Score
Edge 4/10[13]
Game Informer 7.5/10[14]
GameSpot 6.5/10[15]
GameTrailers 7.3/10[16]
IGN 7.9/10[17]
Official Xbox Magazine UK 7/10[18]
X-Play 4/5[19]

Army of Two received mixed to positive reviews from critics. Aggregating review websites GameRankings and Metacritic gave the Xbox 360 version 74.56% and 72/100[9][12] and the PlayStation 3 version 74.31% and 74/100.[10][11]

Other media[edit]

Graphic novel and comics[edit]

Army of Two: Dirty Money, written by John Ney Rieber and illustrated by Brandon McKinney, is a 2008 graphic novel[citation needed] which follows Rios and Salem through some of their earliest missions together working as private military contractors up to the War in Afghanistan in September 2001. The plot follows the corruption of the private military company that they work for as private military contractors. Rios and Salem work together as an 'Army of Two', trying to stay alive and uncover the conspiracy within the company that employs them. A six issue miniseries called Army of Two: Across the Border was also released and the events of this story take place after the first game and before the second game.

Film[edit]

On October 23, 2008, Variety magazine reported that Universal Pictures had picked up film rights to game,[20] citing Universal's desire to "fast-track the project to begin production in 2009," hiring Michael Mann to write the script and direct.

Sequels[edit]

The 40th Day[edit]

On March 12, 2009, Army of Two: The 40th Day was announced by EA Montreal, and was released for PlayStation 3, PlayStation Portable and Xbox 360 on January 12, 2010.[21]

The Devil's Cartel[edit]

On August 7, 2012, EA Montreal announced Army of Two: The Devil's Cartel. The Devil's Cartel will be set in the same universe as the previous games, but you will play as two new TWO (Tactical Worldwide Operations) operatives—Alpha and Bravo. The game's campaign mode is set in Mexico, during a drug war. This game will feature split screen and online co-op modes, like the previous games. The Devil's Cartel will use the Frostbite 2 engine. The Devil's Cartel was released in March 2013 on the Xbox 360 & PlayStation 3.

References[edit]

  1. ^ EA GAMES Army of Two Home Page
  2. ^ Army of Two - GameSpot.com
  3. ^ Danny, Pena (12 July 2011). "EA Games Shuts Down Online Multiplayer Servers – Skate, Battlefield 2, Medal Of Honor & More". Gamertag Radio. Retrieved 2014-04-12. 
  4. ^ EA explains Army of Two's Regional Lockout
  5. ^ Rosenberg, Adam (July 13, 2011). "Electronic Arts To Shutdown Online Play For Army of Two, Skate And Others". G4TV. Retrieved Dec 21, 2012. 
  6. ^ "E3 06: Army of Two First Look" from GameSpot
  7. ^ 'Army of Two' Won't Play Across Regions from G4 (TV channel)
  8. ^ "SSC Personnel Profiles" from EA
  9. ^ a b "Army of Two for Xbox 360". GameRankings. Retrieved 2011-07-23. 
  10. ^ a b "Army of Two for PlayStation 3". GameRankings. Retrieved 2011-07-23. 
  11. ^ a b "Army of Two for PlayStation 3 Reviews". Metacritic. Retrieved 2011-07-23. 
  12. ^ a b "Army of Two for Xbox 360 Reviews". Metacritic. Retrieved 2011-07-23. 
  13. ^ "Army of Two Review". Edge (187): 91. April 2008. 
  14. ^ Reiner, Andrew. "Army of Two Review". Archived from the original on 6 March 2008. Retrieved 2008-03-05. 
  15. ^ Dodson, Joe (2008-03-010). "Army of Two For Xbox 360 Review". GameSpot. Retrieved 2008-03-12. 
  16. ^ "Army of Two Review HD". GameTrailers. 2008-03-06. Archived from the original on 10 March 2008. Retrieved 2008-03-06. 
  17. ^ Haynes, Jeff (2008-03-04). "IGN: Army of Two Review". IGN. Archived from the original on 6 March 2008. Retrieved 2008-03-05. 
  18. ^ "Xbox Review: Army of Two". Official Xbox Magazine. 2008-03-10. Archived from the original on 14 March 2008. Retrieved 2008-03-10. 
  19. ^ Kiel, Matt (2008-03-04). "Army of Two review". G4. Retrieved 2008-03-05. 
  20. ^ Fritz, Ben; Fleming, Michael (October 23, 2008). "EA's 'Army of Two' joins Universal". Variety. 
  21. ^ "EA Montreal Announces ARMY OF TWO: THE 40th DAY". EarthTimes. March 12, 2009. Retrieved 2009-03-12. [dead link]

External links[edit]