Around the World in 80 Days (video game)

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Around the World in 80 Days
AroundWorld80D GBAcover.jpg
North American cover art depicting the characters Passepartout, Phileas Fogg and Monique La Roche riding the flying machine. The Taj Mahal and the Eiffel Tower are seen in the background.
Developer(s) Saffire
Publisher(s) Hip Games
Designer(s) Jeremy Throckmorton
Alex Rushton
Brandon Harmon
Platform(s) Game Boy Advance
Release date(s)
  • NA July 5, 2004
  • EU October 15, 2004
Genre(s) Action-adventure
Mode(s) Single-player

Around the World in 80 Days is an action-adventure video game developed by Saffire for the Game Boy Advance handheld video game console. It is an adaptation of the 2004 film of the same name starring Jackie Chan. It was announced by Hip Games in May 2004, and was released in North America on July 5 and in Europe on October 15 the same year. The game features pre-rendered characters and graphics, and a password feature for returning to specific levels.

Like the film, the game set in the 19th century, and the player assumes the role of Passepartout (portrayed by Jackie Chan), a Chinese valet hired by an eccentric inventor Phileas Fogg (Steve Coogan) in efforts to circumnavigate the world in 80 days. Around the World in 80 Days received generally negative reviews.

Gameplay[edit]

A screenshot of the train level. The upper left corner shows the player's health. From the bottom of the screen, the number of lives remaining and golden coins, as well as the collection of blue symbols, are shown.

Around the World in 80 Days is a side-scrolling action-adventure game.[1] Set in the 19th century,[2] it features pre-rendered sprites, and follows almost the film's storyline and most of its locations.[3] In the game, the player controls Passepartout, a Chinese valet hired by an inventor Phileas Fogg in attempts to circumnavigate the world in 80 days.[4] During gameplay, the player encounters various enemies along the way,[5] including warriors sent by General Fang.[4] There are four blue symbols scattered throughout each level; the player must collect all four of these symbols in order to advance to the next level. Collecting them also increases the length of the health bar.[6] The health bar depletes when being attacked by enemies or traps, and when emptied, one of the remaining lives (dubbed as "vials" in-game) will be used automatically.[7] An extra vial is granted if the player collects 80 golden coins scattered throughout the game.[6]

The Game Boy Advance's R, A and B buttons are used for kicking, punching and jumping, respectively. Pressing the Select button at any point will display the controls.[8] Passepartout can perform various actions, such as sliding, jumping from wall to wall, and grabbing ledges. The player can also attack while jumping or crouching.[9] The game uses a password function, which allows the player to return to a specific level in the game.[3][10]

Development[edit]

A video game based on the film Around the World in 80 Days starring Jackie Chan was announced by Hip Games in May 2004, stating that it would ship with the film's release on June 22, 2004.[11] Around the World in 80 Days was developed by Saffire, and was designed by Jeremy Throckmorton, Alex Rushton and Brandon Harmon.[12] The game was released in North America on July 5, 2004, and in Europe on October 15.[13]

Reception[edit]

Reception
Aggregate scores
Aggregator Score
GameRankings 37.75%[1]
Metacritic 40 out of 100[14]
Review scores
Publication Score
IGN 3.5 out of 10[3]

The game received generally unfavorable reviews, with an average of 40 out of 100 from Metacritic, based on nine reviews.[14] IGN refers gameplay elements as "a slobberknocker" and stated that fighting with boss characters are "just slugfests, some of which may prove too difficult to brawl through for young gamers even though the rest of the game is a cakewalk."[3]

References[edit]

  1. ^ a b "Around the World in 80 Days". Game Rankings. Retrieved 2011-05-07. 
  2. ^ "Around the World in 80 Days - Overview". Allgame. Retrieved 2013-02-10. 
  3. ^ a b c d Nix (July 8, 2004). "Around the World in 80 Days Review". IGN. Retrieved 2011-06-12. 
  4. ^ a b Saffire (2004). "Introduction". Around the World in 80 Days Instruction Booklet. Hip Games. p. 5. 
  5. ^ Saffire (2004). "Enemies". Around the World in 80 Days Instruction Booklet. Hip Games. p. 6. 
  6. ^ a b Saffire (2004). "Pickups". Around the World in 80 Days Instruction Booklet. Hip Games. p. 9. 
  7. ^ Saffire (2004). "Screen Icons". Around the World in 80 Days Instruction Booklet. Hip Games. p. 8. 
  8. ^ "Around the World in 80 Days - Controls". Allgame. Retrieved 2013-02-10. 
  9. ^ Saffire (2004). "Actions". Around the World in 80 Days Instruction Booklet. Hip Games. pp. 11–12. 
  10. ^ Saffire (2004). "Menus". Around the World in 80 Days Instruction Booklet. Hip Games. pp. 7–8. 
  11. ^ Harris, Craig (2004-05-26). "Around the World on GBA". IGN. Retrieved 2013-02-10. 
  12. ^ "Around the World in 80 Days - Credits". Allgame. Retrieved 2013-02-10. 
  13. ^ "Around the World in 80 Days (GBA) Related Games". GameSpot. CBS Interactive. Retrieved 2013-02-15. 
  14. ^ a b "Around the World in 80 Days". Metacritic. Retrieved 2011-06-12.