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This article is about a lighting industry control system. For the art-dealing website, see artnet.

Art-Net is a protocol for transmitting the lighting control protocol DMX512-A (with RDM) over the User Datagram Protocol of the Internet Protocol suite. The protocol was developed by Wayne Howell and his company, Artistic Licence Engineering (UK) Ltd, is open for implementation with attribution but without charge,[1] and made available as a software development kit for convenience. It is typically implemented as lighting-control nodes in embedded controllers, driven from a lighting desk or similar software operating as a server. Art-Net compatible products are made available by dozens of companies.


Art-Net is a simple implementation of DMX512-A protocol over UDP, in which packets containing lighting settings are transmitted over IP packets, typically on a private local area network such as Ethernet.[2] Facilities exist to transmit or receive lighting data (e.g., fader levels for individual lights or positions of movable lights), as well as management functions such as detecting the nodes available or updating their control parameters, or transmit timecode. More sophisticated functions include subscription, so that for example, nodes A and B can subscribe to node C; C will unicast information to A and B.


Art-Net has gone through three versions which are claimed to be interoperable. Art-Net I used broadcasts extensively, giving a universe limit of approximately 40. Art-Net II mostly uses unicast packets, and addresses 256 universes. Art-Net III, released in 2011, addresses issues in managing larger numbers of universes, up to 32,768.

Internally to the protocol, it is referred to as version 14.


In its simplest implementation, nodes all broadcast, originally on the networks.

Addressing is typically fixed per node, often locked to the MAC Address and an "OEM" code allocated to the manufacturer, and jumper settings. Networks can use DHCP or statically configured IP addresses, and use unicast packets for greater network efficiency. The protocol can address 32768 DMX "universes", each of 512 channels, limited by bandwidth.

The fixed addressing can be problematic in networks with other addressing requirements.[3] Revision Q of the protocol addressed this problem by adding as an addressing scheme, For node discovery, broadcast packets are used.

Packet format[edit]

The following table shows a typical packet, ArtDMX, for transmitting lighting values. It is sent to the fixed UDP port 0x1936 (6454 decimal).

The pink portion is the same on all Art-Net packets; the green portion is variable. The opcode tells the recipient this is a packet containing DMX data in the data portion, intended to be output of the specified universe. Sequence is a sequential number allowing the recipient to reorder packets to address out-of-order delivery; physical is an information packet showing the original physical universe of this data, if required. Then follows up to 512 lighting values in the range 0 to 255. Conceptually, this packet is broadcast to all nodes; but is ignored by all nodes except the one which is configured to listen for this universe. In practice the packet is typically unicast to the correct node.

offset (bytes) 0 1 2 3
0 'A' 'r' 't' '-'
4 'N' 'e' 't' 0
8 Opcode ArtDMX (0x5000) Protocol Version (14)
12 Sequence Physical Universe
16 Length (2 to 512, even) Data Data
Data ...

See also[edit]


External links[edit]