Art of Illusion

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Art Of Illusion
Aoi icon64.png
Aoi231shot2.jpg
Screenshot of ArtOfIllusion v2.3.1 showing scene view and render
Developer(s) Peter Eastman
Stable release 2.9 / November 5, 2011; 2 months ago (2011-11-05)
Written in Java
Operating system Cross-platform
Size 8.5 MB (Windows), 9.9 MB (Linux), 6.9 (Mac)
Available in Danish, English, French, German, Italian, Japanese, Portuguese, Spanish, Swedish
Type 3D computer graphics software
License GPL
Website ArtofIllusion.org

Art of Illusion is a software package used for 3D modeling, texturing, ray tracing, and otherwise rendering computer generated imagery stills or animations (movies).

The goal of Art of Illusion is to provide powerful 3D modeling tools with a user interface that improves on those found in other 3D software packages. Though its interface is simple, Art of Illusion contains many features found in high-end commercial graphics software. Some of its features, like the use of online repositories and a built-in downloading tool for installing extensions, are not found in similar proprietary software.

The primary creator and maintainer of the software is Peter Eastman.

Art of Illusion is written in the Java programming language. Distributed under the GNU General Public License,[1] it is free software.

Contents

[edit] Features

"Rain drops are still falling on my antennas" by Jyrki Ihalainen, modeled and rendered using Art of Illusion
Interface
  • Object list, scene layout windows, and animation score
  • Tooltips and explanatory icons
  • Bundled documentation and help interface
  • Built-in "live help" chat client for connecting to the freenode Art of Illusion support channel
  • Extensions available as scripts or plugins with automated installation and update from online repository (requires internet connection)
  • Grid view and realtime display modes including Wireframe, Smooth, Textured.
Modeling
  • Primitives: cube, sphere, cone, tube, curve, triangle mesh, spline mesh
  • Boolean modeling operations
  • Lathe, sweep, extrude (straight or along a curve)
  • Subdivision surfaces (smoothing) with edge creasing available for triangle meshes.
  • Mesh editor featuring adjustable mesh tension, bevel, taper, various selection methods (including select edge loop/strip), etc.
  • Object array tool (multidimensional arrays or arrays along a curve)
  • Isosurface modeling (via procedural nodes or direct numeric input)
Animation
  • Distortion tracks for effects like bend, twist, and shatter
  • Skeletal animation with weighting, constraints and inverse kinematics
  • Poses and Gestures
  • Keyframe editor with interpolating curves
  • Path animation
  • Animation through scripted objects, e.g. particles using Particle Jet script
Textures created using the Art of Illusion procedural texture editor
Textures
  • Types: Uniform, image mapped, procedural 2D and 3D
  • Mapping options: Projection, spherical, cylindrical, UV
  • Per-vertex, per-face and per-face-per-vertex texture assignment (depending on textured object)
  • Layered textures
  • Graphical language for procedural texture/material design
  • Procedural textures can be based on parameters like view angle (for fresnel-like effects), etc.
  • Animateable textures via texture parameters and use of Time module
  • Environment background can be mapped with any photo (HDR or RGB), as well as procedural textures
Materials (Represent the internal properties of an object)
Screen capture of Art of Illusion's graphical procedural texture editor (AOI 2.5)
Rendering
Post Processing
  • Camera filters (Exposure Correction, Glow, Outline, Tint, Blur, etc.)
  • Noise reduction for Global Illumination
Scripting
File Handling
Extended Functionality Through Scripts and Plugins
  • Direct-to-disk rendering using presets like "Letter," "A4," with DPI and Bleed settings (Advanced Rendering plugin)
  • Wireframe/polygon renders with antialiasing and SVG export (Vector Renderer plugin)
  • Preview renders in sidebar (Preview Plugin)
  • Subdivision (Ngon) modeler with tools for both open- and closed-mesh modeling and support for Catmull-Clark subdivision surfaces (Polymesh Editor plugin)
  • ABF+ UV unwrapping available through Polymesh Editor plugin
  • Procedural tree and plant creator (Tree and Plant Designer plugin)
  • Other major features provided through script or plugin extensions such as: 3D text, mesh thickening, platonic solids, sculpt, fractal/image-based heightfields, hair, grunge, and more

[edit] Development

Screenshot of Polymesh Editor plugin, showing three types of 3D manipulators (Object, View, Normal) used in working with faces, edges, and vertices

Art of Illusion is a free and open source application, with independent developers contributing to the main program's source code, the scripts and plugins base and other aspects of the software. The program's creator, Peter Eastman, retains the control for deciding what code is included in the official version of Art of Illusion[2]. Developers who wish for their plugins to be included in the repository must submit them to the maintainers at Scripts and Plugins Repository via e-mail.

The development cycle for new Art of Illusion releases used to include two builds called "Early Access" (EA) releases, followed by a Beta, or "bug fix" version. Since 2006, the bug-fixing portion of development has been shifted to make sure that more bugs are fixed in existing features[3]. Art of Illusion includes in-tool access to scripts and plugins, allowing the user access to the tools other people have found useful.

[edit] Recognition

Below is a listing of some of the artists who have placed in the Internet Ray Tracing Competition, an online computer graphics competition, using Art of Illusion for their submission:

[edit] Press coverage and awards

The French Linux magazine Linux Pratique has published articles about Art of Illusion.[4]

Art of Illusion was the SourceForge.net Project of the Month for April, 2007.[5]

The book Extending Art of Illusion was published December 13, 2011. [6]

[edit] References

[edit] External links

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