Artificial reality
From Wikipedia, the free encyclopedia
Artificial reality was the term Myron W. Krueger used to describe his interactive immersive environments, based on video recognition techniques, that put a user in full, unencumbered contact with the digital world. He started this work in the late 1960s and is considered to be a key figure in the early innovation of virtual reality. His first book Artificial Reality was published in 1983 and updated in Artificial Reality II in 1991 (both published by Addison-Wesley).
[edit] See also
[edit] References
- Myron Krueger. Artificial Reality 2, Addison-Wesley Professional, 1991. ISBN 0-201-52260-8
- Kalawsky, R. S. (1993). The science of virtual reality and virtual environments : a technical, scientific and engineering reference on virtual environments, Addison-Wesley, Wokingham, England ; Reading, Mass
- Rheingold, H. (1992). Virtual reality, Simon & Schuster, New York, N.Y.
| This computer-related article is a stub. You can help Wikipedia by expanding it. |